GLM  0.9.5
transform2.hpp
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1 
39 #ifndef GLM_GTX_transform2
40 #define GLM_GTX_transform2
41 
42 // Dependency:
43 #include "../glm.hpp"
44 #include "../gtx/transform.hpp"
45 
46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
47 # pragma message("GLM: GLM_GTX_transform2 extension included")
48 #endif
49 
50 namespace glm
51 {
54 
57  template <typename T, precision P>
58  detail::tmat3x3<T, P> shearX2D(
59  detail::tmat3x3<T, P> const & m,
60  T y);
61 
64  template <typename T, precision P>
65  detail::tmat3x3<T, P> shearY2D(
66  detail::tmat3x3<T, P> const & m,
67  T x);
68 
71  template <typename T, precision P>
72  detail::tmat4x4<T, P> shearX3D(
73  const detail::tmat4x4<T, P> & m,
74  T y,
75  T z);
76 
79  template <typename T, precision P>
80  detail::tmat4x4<T, P> shearY3D(
81  const detail::tmat4x4<T, P> & m,
82  T x,
83  T z);
84 
87  template <typename T, precision P>
88  detail::tmat4x4<T, P> shearZ3D(
89  const detail::tmat4x4<T, P> & m,
90  T x,
91  T y);
92 
93  //template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> shear(const detail::tmat4x4<T, P> & m, shearPlane, planePoint, angle)
94  // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
95  // - dot(PointOnPlane, normal) * OnPlaneVector 1
96 
97  // Reflect functions seem to don't work
98  //template <typename T> detail::tmat3x3<T, P> reflect2D(const detail::tmat3x3<T, P> & m, const detail::tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
99  //template <typename T> detail::tmat4x4<T, P> reflect3D(const detail::tmat4x4<T, P> & m, const detail::tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
100 
103  template <typename T, precision P>
104  detail::tmat3x3<T, P> proj2D(
105  const detail::tmat3x3<T, P> & m,
106  const detail::tvec3<T, P>& normal);
107 
110  template <typename T, precision P>
111  detail::tmat4x4<T, P> proj3D(
112  const detail::tmat4x4<T, P> & m,
113  const detail::tvec3<T, P>& normal);
114 
117  template <typename valType, precision P>
118  detail::tmat4x4<valType, P> scaleBias(
119  valType scale,
120  valType bias);
121 
124  template <typename valType, precision P>
125  detail::tmat4x4<valType, P> scaleBias(
126  detail::tmat4x4<valType, P> const & m,
127  valType scale,
128  valType bias);
129 
131 }// namespace glm
132 
133 #include "transform2.inl"
134 
135 #endif//GLM_GTX_transform2
detail::tmat4x4< valType, P > scaleBias(valType scale, valType bias)
Build a scale bias matrix.
detail::tmat3x3< T, P > shearX2D(detail::tmat3x3< T, P > const &m, T y)
Transforms a matrix with a shearing on X axis.
detail::tmat3x3< T, P > proj2D(const detail::tmat3x3< T, P > &m, const detail::tvec3< T, P > &normal)
Build planar projection matrix along normal axis.
GLM_FUNC_DECL detail::tmat4x4< T, P > scale(detail::tmat4x4< T, P > const &m, detail::tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
detail::tmat4x4< T, P > shearY3D(const detail::tmat4x4< T, P > &m, T x, T z)
Transforms a matrix with a shearing on Y axis.
detail::tmat4x4< T, P > proj3D(const detail::tmat4x4< T, P > &m, const detail::tvec3< T, P > &normal)
Build planar projection matrix along normal axis.
detail::tmat4x4< T, P > shearZ3D(const detail::tmat4x4< T, P > &m, T x, T y)
Transforms a matrix with a shearing on Z axis.
detail::tmat3x3< T, P > shearY2D(detail::tmat3x3< T, P > const &m, T x)
Transforms a matrix with a shearing on Y axis.
detail::tmat4x4< T, P > shearX3D(const detail::tmat4x4< T, P > &m, T y, T z)
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.