0.9.7
intrinsic_matrix.hpp
1 
29 #pragma once
30 
31 #include "setup.hpp"
32 
33 #if(!(GLM_ARCH & GLM_ARCH_SSE2))
34 # error "SSE2 instructions not supported or enabled"
35 #else
36 
37 #include "intrinsic_geometric.hpp"
38 
39 namespace glm{
40 namespace detail
41 {
42  void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
43 
44  void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
45 
46  __m128 sse_mul_ps(__m128 m[4], __m128 v);
47 
48  __m128 sse_mul_ps(__m128 v, __m128 m[4]);
49 
50  void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
51 
52  void sse_transpose_ps(__m128 const in[4], __m128 out[4]);
53 
54  void sse_inverse_ps(__m128 const in[4], __m128 out[4]);
55 
56  void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
57 
58  __m128 sse_det_ps(__m128 const m[4]);
59 
60  __m128 sse_slow_det_ps(__m128 const m[4]);
61 
62 }//namespace detail
63 }//namespace glm
64 
65 #include "intrinsic_matrix.inl"
66 
67 #endif//GLM_ARCH
OpenGL Mathematics (glm.g-truc.net)
Definition: _noise.hpp:40
OpenGL Mathematics (glm.g-truc.net)