0.9.7
simd_quat.hpp
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1 
42 #pragma once
43 
44 // Dependency:
45 #include "../glm.hpp"
46 #include "../gtc/quaternion.hpp"
47 #include "../gtx/fast_trigonometry.hpp"
48 
49 #if(GLM_ARCH != GLM_ARCH_PURE)
50 
51 #if(GLM_ARCH & GLM_ARCH_SSE2)
52 # include "../gtx/simd_mat4.hpp"
53 #else
54 # error "GLM: GLM_GTX_simd_quat requires compiler support of SSE2 through intrinsics"
55 #endif
56 
57 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
58 # pragma message("GLM: GLM_GTX_simd_quat extension included")
59 #endif
60 
61 // Warning silencer for nameless struct/union.
62 #if (GLM_COMPILER & GLM_COMPILER_VC)
63 # pragma warning(push)
64 # pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
65 #endif
66 
67 namespace glm{
68 namespace detail
69 {
70  GLM_ALIGNED_STRUCT(16) fquatSIMD
71  {
72  typedef float value_type;
73  typedef std::size_t size_type;
74 
75  typedef fquatSIMD type;
76  typedef tquat<bool, defaultp> bool_type;
77  typedef tquat<float, defaultp> pure_type;
78 
79 # ifdef GLM_META_PROG_HELPERS
80  static GLM_RELAXED_CONSTEXPR length_t components = 4;
81  static GLM_RELAXED_CONSTEXPR precision prec = defaultp;
82 # endif//GLM_META_PROG_HELPERS
83 
84 #ifdef GLM_SIMD_ENABLE_XYZW_UNION
85  union
86  {
87  __m128 Data;
88  struct {float x, y, z, w;};
89  };
90 #else
91  __m128 Data;
92 #endif
93 
95  // Implicit basic constructors
96 
97  fquatSIMD() GLM_DEFAULT_CTOR;
98  fquatSIMD(fquatSIMD const & q) GLM_DEFAULT;
99  fquatSIMD(__m128 const & Data);
100 
102  // Explicit basic constructors
103 
104  explicit fquatSIMD(
105  ctor);
106  explicit fquatSIMD(
107  float const & w,
108  float const & x,
109  float const & y,
110  float const & z);
111  explicit fquatSIMD(
112  quat const & v);
113  explicit fquatSIMD(
114  vec3 const & eulerAngles);
115 
116 
118  // Unary arithmetic operators
119 
120  fquatSIMD& operator= (fquatSIMD const & q) GLM_DEFAULT;
121  fquatSIMD& operator*=(float const & s);
122  fquatSIMD& operator/=(float const & s);
123  };
124 
125 
127  // Arithmetic operators
128 
129  detail::fquatSIMD operator- (
130  detail::fquatSIMD const & q);
131 
132  detail::fquatSIMD operator+ (
133  detail::fquatSIMD const & q,
134  detail::fquatSIMD const & p);
135 
136  detail::fquatSIMD operator* (
137  detail::fquatSIMD const & q,
138  detail::fquatSIMD const & p);
139 
140  detail::fvec4SIMD operator* (
141  detail::fquatSIMD const & q,
142  detail::fvec4SIMD const & v);
143 
144  detail::fvec4SIMD operator* (
145  detail::fvec4SIMD const & v,
146  detail::fquatSIMD const & q);
147 
148  detail::fquatSIMD operator* (
149  detail::fquatSIMD const & q,
150  float s);
151 
152  detail::fquatSIMD operator* (
153  float s,
154  detail::fquatSIMD const & q);
155 
156  detail::fquatSIMD operator/ (
157  detail::fquatSIMD const & q,
158  float s);
159 
160 }//namespace detail
161 
164 
165  typedef glm::detail::fquatSIMD simdQuat;
166 
169  quat quat_cast(
170  detail::fquatSIMD const & x);
171 
174  detail::fquatSIMD quatSIMD_cast(
175  detail::fmat4x4SIMD const & m);
176 
179  template <typename T, precision P>
180  detail::fquatSIMD quatSIMD_cast(
181  tmat4x4<T, P> const & m);
182 
185  template <typename T, precision P>
186  detail::fquatSIMD quatSIMD_cast(
187  tmat3x3<T, P> const & m);
188 
191  detail::fmat4x4SIMD mat4SIMD_cast(
192  detail::fquatSIMD const & q);
193 
196  mat4 mat4_cast(
197  detail::fquatSIMD const & q);
198 
199 
203  float length(
204  detail::fquatSIMD const & x);
205 
209  detail::fquatSIMD normalize(
210  detail::fquatSIMD const & x);
211 
215  float dot(
216  detail::fquatSIMD const & q1,
217  detail::fquatSIMD const & q2);
218 
229  detail::fquatSIMD mix(
230  detail::fquatSIMD const & x,
231  detail::fquatSIMD const & y,
232  float const & a);
233 
242  detail::fquatSIMD lerp(
243  detail::fquatSIMD const & x,
244  detail::fquatSIMD const & y,
245  float const & a);
246 
255  detail::fquatSIMD slerp(
256  detail::fquatSIMD const & x,
257  detail::fquatSIMD const & y,
258  float const & a);
259 
260 
271  detail::fquatSIMD fastMix(
272  detail::fquatSIMD const & x,
273  detail::fquatSIMD const & y,
274  float const & a);
275 
283  detail::fquatSIMD fastSlerp(
284  detail::fquatSIMD const & x,
285  detail::fquatSIMD const & y,
286  float const & a);
287 
288 
292  detail::fquatSIMD conjugate(
293  detail::fquatSIMD const & q);
294 
298  detail::fquatSIMD inverse(
299  detail::fquatSIMD const & q);
300 
307  detail::fquatSIMD angleAxisSIMD(
308  float const & angle,
309  vec3 const & axis);
310 
319  detail::fquatSIMD angleAxisSIMD(
320  float const & angle,
321  float const & x,
322  float const & y,
323  float const & z);
324 
325  // TODO: Move this to somewhere more appropriate. Used with fastMix() and fastSlerp().
327  __m128 fastSin(__m128 x);
328 
330 }//namespace glm
331 
332 #include "simd_quat.inl"
333 
334 
335 #if (GLM_COMPILER & GLM_COMPILER_VC)
336 # pragma warning(pop)
337 #endif
338 
339 
340 #endif//(GLM_ARCH != GLM_ARCH_PURE)
GLM_FUNC_DECL tquat< T, P > fastMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion normalized linear interpolation.
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
GLM_FUNC_DECL tquat< T, P > conjugate(tquat< T, P > const &q)
Returns the q conjugate.
GLM_FUNC_DECL tmat4x4< T, P > mat4_cast(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
GLM_FUNC_DECL tquat< T, P > lerp(tquat< T, P > const &x, tquat< T, P > const &y, T a)
Linear interpolation of two quaternions.
GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)
Returns a vector in the same direction as x but with length of 1.
GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
Definition: _noise.hpp:40
GLM_FUNC_DECL tvec3< T, P > eulerAngles(tquat< T, P > const &x)
Returns euler angles, yitch as x, yaw as y, roll as z.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:395
GLM_FUNC_DECL matType< T, P > inverse(matType< T, P > const &m)
Return the inverse of a squared matrix.
GLM_FUNC_DECL T fastSin(T angle)
Faster than the common sin function but less accurate.
GLM_FUNC_DECL tquat< T, P > quat_cast(tmat3x3< T, P > const &x)
Converts a 3 * 3 matrix to a quaternion.
GLM_FUNC_DECL tquat< T, P > slerp(tquat< T, P > const &x, tquat< T, P > const &y, T a)
Spherical linear interpolation of two quaternions.
GLM_FUNC_DECL T dot(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the dot product of x and y, i.e., result = x * y.
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:442