0.9.8
intersect.hpp
Go to the documentation of this file.
1 
14 #pragma once
15 
16 // Dependency:
17 #include <cfloat>
18 #include <limits>
19 #include "../glm.hpp"
20 #include "../geometric.hpp"
21 #include "../gtx/closest_point.hpp"
22 #include "../gtx/vector_query.hpp"
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_closest_point extension included")
26 #endif
27 
28 namespace glm
29 {
32 
36  template <typename genType>
37  GLM_FUNC_DECL bool intersectRayPlane(
38  genType const & orig, genType const & dir,
39  genType const & planeOrig, genType const & planeNormal,
40  typename genType::value_type & intersectionDistance);
41 
44  template <typename genType>
45  GLM_FUNC_DECL bool intersectRayTriangle(
46  genType const & orig, genType const & dir,
47  genType const & vert0, genType const & vert1, genType const & vert2,
48  genType & baryPosition);
49 
52  template <typename genType>
53  GLM_FUNC_DECL bool intersectLineTriangle(
54  genType const & orig, genType const & dir,
55  genType const & vert0, genType const & vert1, genType const & vert2,
56  genType & position);
57 
61  template <typename genType>
62  GLM_FUNC_DECL bool intersectRaySphere(
63  genType const & rayStarting, genType const & rayNormalizedDirection,
64  genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
65  typename genType::value_type & intersectionDistance);
66 
69  template <typename genType>
70  GLM_FUNC_DECL bool intersectRaySphere(
71  genType const & rayStarting, genType const & rayNormalizedDirection,
72  genType const & sphereCenter, const typename genType::value_type sphereRadius,
73  genType & intersectionPosition, genType & intersectionNormal);
74 
77  template <typename genType>
78  GLM_FUNC_DECL bool intersectLineSphere(
79  genType const & point0, genType const & point1,
80  genType const & sphereCenter, typename genType::value_type sphereRadius,
81  genType & intersectionPosition1, genType & intersectionNormal1,
82  genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
83 
85 }//namespace glm
86 
87 #include "intersect.inl"
GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Compute the intersection of a ray and a sphere.
GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a plane.
GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
Definition: _noise.hpp:11
GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.
GLM_FUNC_DECL bool intersectRayTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
Compute the intersection of a ray and a triangle.