18 #if(GLM_ARCH != GLM_ARCH_PURE)
20 #if(GLM_ARCH & GLM_ARCH_SSE2_BIT)
21 # include "../detail/intrinsic_common.hpp"
22 # include "../detail/intrinsic_geometric.hpp"
23 # include "../detail/intrinsic_integer.hpp"
25 # error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics"
28 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
29 # pragma message("GLM: GLM_GTX_simd_vec4 extension included")
30 # pragma message("GLM: GLM_GTX_simd_vec4 extension is deprecated and will be removed in GLM 0.9.9. Use *vec4 types instead and use compiler SIMD arguments.")
35 #if (GLM_COMPILER & GLM_COMPILER_VC)
36 # pragma warning(push)
37 # pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
65 GLM_ALIGNED_STRUCT(16) fvec4SIMD
67 typedef float value_type;
68 typedef std::size_t size_type;
70 typedef fvec4SIMD type;
71 typedef tvec4<float, defaultp> pure_type;
72 typedef tvec4<bool, highp> bool_type;
74 #ifdef GLM_SIMD_ENABLE_XYZW_UNION
78 struct {
float x, y, z, w;};
87 fvec4SIMD() GLM_DEFAULT_CTOR;
88 fvec4SIMD(fvec4SIMD const & v) GLM_DEFAULT;
89 fvec4SIMD(__m128 const & Data);
109 fvec4SIMD(
vec2 const & v,
float const & s1,
float const & s2);
110 fvec4SIMD(
float const & s1,
vec2 const & v,
float const & s2);
111 fvec4SIMD(
float const & s1,
float const & s2,
vec2 const & v);
112 fvec4SIMD(
vec3 const & v,
float const & s);
113 fvec4SIMD(
float const & s,
vec3 const & v);
114 fvec4SIMD(
vec2 const & v1,
vec2 const & v2);
120 fvec4SIMD& operator= (fvec4SIMD const & v) GLM_DEFAULT;
121 fvec4SIMD& operator+=(fvec4SIMD const & v);
122 fvec4SIMD& operator-=(fvec4SIMD const & v);
123 fvec4SIMD& operator*=(fvec4SIMD const & v);
124 fvec4SIMD& operator/=(fvec4SIMD const & v);
126 fvec4SIMD& operator+=(
float const & s);
127 fvec4SIMD& operator-=(
float const & s);
128 fvec4SIMD& operator*=(
float const & s);
129 fvec4SIMD& operator/=(
float const & s);
131 fvec4SIMD& operator++();
132 fvec4SIMD& operator--();
137 template <comp X_, comp Y_, comp Z_, comp W_>
138 fvec4SIMD& swizzle();
139 template <comp X_, comp Y_, comp Z_, comp W_>
140 fvec4SIMD swizzle() const;
141 template <comp X_, comp Y_, comp Z_>
142 fvec4SIMD swizzle() const;
143 template <comp X_, comp Y_>
144 fvec4SIMD swizzle() const;
146 fvec4SIMD swizzle() const;
150 typedef
glm::detail::fvec4SIMD simdVec4;
158 detail::fvec4SIMD const & x);
162 detail::fvec4SIMD
abs(detail::fvec4SIMD const & x);
166 detail::fvec4SIMD
sign(detail::fvec4SIMD const & x);
170 detail::fvec4SIMD
floor(detail::fvec4SIMD const & x);
175 detail::fvec4SIMD
trunc(detail::fvec4SIMD const & x);
184 detail::fvec4SIMD
round(detail::fvec4SIMD const & x);
196 detail::fvec4SIMD
ceil(detail::fvec4SIMD const & x);
201 detail::fvec4SIMD
fract(detail::fvec4SIMD const & x);
207 detail::fvec4SIMD
mod(
208 detail::fvec4SIMD const & x,
209 detail::fvec4SIMD const & y);
215 detail::fvec4SIMD
mod(
216 detail::fvec4SIMD const & x,
231 detail::fvec4SIMD
min(
232 detail::fvec4SIMD const & x,
233 detail::fvec4SIMD const & y);
235 detail::fvec4SIMD
min(
236 detail::fvec4SIMD const & x,
242 detail::fvec4SIMD
max(
243 detail::fvec4SIMD const & x,
244 detail::fvec4SIMD const & y);
246 detail::fvec4SIMD
max(
247 detail::fvec4SIMD const & x,
254 detail::fvec4SIMD
clamp(
255 detail::fvec4SIMD const & x,
256 detail::fvec4SIMD const & minVal,
257 detail::fvec4SIMD const & maxVal);
259 detail::fvec4SIMD
clamp(
260 detail::fvec4SIMD const & x,
261 float const & minVal,
262 float const & maxVal);
290 detail::fvec4SIMD
mix(
291 detail::fvec4SIMD const & x,
292 detail::fvec4SIMD const & y,
293 detail::fvec4SIMD const & a);
298 detail::fvec4SIMD
step(
299 detail::fvec4SIMD const & edge,
300 detail::fvec4SIMD const & x);
302 detail::fvec4SIMD
step(
304 detail::fvec4SIMD const & x);
318 detail::fvec4SIMD const & edge0,
319 detail::fvec4SIMD const & edge1,
320 detail::fvec4SIMD const & x);
325 detail::fvec4SIMD const & x);
364 detail::fvec4SIMD
fma(
365 detail::fvec4SIMD const & a,
366 detail::fvec4SIMD const & b,
367 detail::fvec4SIMD const & c);
394 detail::fvec4SIMD const & x);
401 detail::fvec4SIMD const & x);
408 detail::fvec4SIMD const & x);
413 detail::fvec4SIMD length4(
414 detail::fvec4SIMD const & x);
420 detail::fvec4SIMD fastLength4(
421 detail::fvec4SIMD const & x);
427 detail::fvec4SIMD niceLength4(
428 detail::fvec4SIMD const & x);
434 detail::fvec4SIMD const & p0,
435 detail::fvec4SIMD const & p1);
440 detail::fvec4SIMD distance4(
441 detail::fvec4SIMD const & p0,
442 detail::fvec4SIMD const & p1);
448 detail::fvec4SIMD const & x,
449 detail::fvec4SIMD const & y);
454 detail::fvec4SIMD dot4(
455 detail::fvec4SIMD const & x,
456 detail::fvec4SIMD const & y);
461 detail::fvec4SIMD
cross(
462 detail::fvec4SIMD const & x,
463 detail::fvec4SIMD const & y);
469 detail::fvec4SIMD const & x);
476 detail::fvec4SIMD const & x);
481 detail::fvec4SIMD simdFaceforward(
482 detail::fvec4SIMD const & N,
483 detail::fvec4SIMD const & I,
484 detail::fvec4SIMD const & Nref);
491 detail::fvec4SIMD const & I,
492 detail::fvec4SIMD const & N);
500 detail::fvec4SIMD const & I,
501 detail::fvec4SIMD const & N,
507 detail::fvec4SIMD
sqrt(
508 detail::fvec4SIMD const & x);
514 detail::fvec4SIMD niceSqrt(
515 detail::fvec4SIMD const & x);
522 detail::fvec4SIMD const & x);
528 detail::fvec4SIMD const & x);
534 detail::fvec4SIMD fastInversesqrt(
535 detail::fvec4SIMD const & x);
540 #include "simd_vec4.inl"
542 #if (GLM_COMPILER & GLM_COMPILER_VC)
543 # pragma warning(pop)
546 #endif//(GLM_ARCH != GLM_ARCH_PURE)
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x).
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x.
GLM_FUNC_DECL genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate.
GLM_FUNC_DECL genType fastSqrt(genType x)
Faster than the common sqrt function but less accurate.
highp_vec4 vec4
4 components vector of floating-point numbers.
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x.
GLM_FUNC_DECL genType mod(genType x, genType y)
Modulus.
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x.
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &x, tvec3< T, P > const &y)
Returns the cross product of x and y.
GLM_FUNC_DECL genType reflect(genType const &I, genType const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
GLM_FUNC_DECL vecType< T, P > sqrt(vecType< T, P > const &v)
Returns the positive square root of v.
GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)
Returns a vector in the same direction as x but with length of 1.
GLM_FUNC_DECL genType step(genType edge, genType x)
Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
GLM_FUNC_DECL T distance(vecType< T, P > const &p0, vecType< T, P > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
GLM_FUNC_DECL vecType< T, P > refract(vecType< T, P > const &I, vecType< T, P > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x.
highp_vec3 vec3
3 components vector of floating-point numbers.
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c.
highp_vec2 vec2
2 components vector of floating-point numbers.
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
GLM_FUNC_DECL vecType< T, P > inversesqrt(vecType< T, P > const &v)
Returns the reciprocal of the positive square root of v.
GLM_FUNC_DECL genType fastLength(genType x)
Faster than the common length function but less accurate.
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.