20 #include "../gtc/matrix_transform.hpp"
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_transform extension included")
34 template <
typename T, precision P>
36 tvec3<T, P>
const & v);
41 template <
typename T, precision P>
42 GLM_FUNC_DECL tmat4x4<T, P>
rotate(
44 tvec3<T, P>
const & v);
49 template <
typename T, precision P>
50 GLM_FUNC_DECL tmat4x4<T, P>
scale(
51 tvec3<T, P>
const & v);
56 #include "transform.inl"
GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.