0.9.9 API documenation
Functions
GLM_GTX_component_wise

Functions

template<typename genType >
GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMax (genType const &v)
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMin (genType const &v)
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMul (genType const &v)
 
template<typename floatType , length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > compNormalize (vec< L, T, Q > const &v)
 
template<length_t L, typename T , typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > compScale (vec< L, floatType, Q > const &v)
 

Detailed Description

Include <glm/gtx/component_wise.hpp> to use the features of this extension.

Operations between components of a type

Function Documentation

◆ compAdd()

GLM_FUNC_DECL genType::value_type glm::compAdd ( genType const &  v)

Add all vector components together.

See also
GLM_GTX_component_wise

◆ compMax()

GLM_FUNC_DECL genType::value_type glm::compMax ( genType const &  v)

Find the maximum value between single vector components.

See also
GLM_GTX_component_wise

◆ compMin()

GLM_FUNC_DECL genType::value_type glm::compMin ( genType const &  v)

Find the minimum value between single vector components.

See also
GLM_GTX_component_wise

◆ compMul()

GLM_FUNC_DECL genType::value_type glm::compMul ( genType const &  v)

Multiply all vector components together.

See also
GLM_GTX_component_wise

◆ compNormalize()

GLM_FUNC_DECL vec<L, floatType, Q> glm::compNormalize ( vec< L, T, Q > const &  v)

Convert an integer vector to a normalized float vector.

If the parameter value type is already a floating qualifier type, the value is passed through.

See also
GLM_GTX_component_wise

◆ compScale()

GLM_FUNC_DECL vec<L, T, Q> glm::compScale ( vec< L, floatType, Q > const &  v)

Convert a normalized float vector to an integer vector.

If the parameter value type is already a floating qualifier type, the value is passed through.

See also
GLM_GTX_component_wise