glm::gtx::euler_angles Namespace Reference

GLM_GTX_euler_angles extension: Build matrices from euler angles. More...


Functions

template<typename T>
detail::_xmat2< T > orientate2 (const T angle)
 Creates a 2D 2 * 2 rotation matrix from angle (from GLM_GTX_euler_angles extension).
template<typename T>
detail::_xmat3< T > orientate3 (const detail::_xvec3< T > &angles)
 Creates a 3D 3 * 3 rotation matrix from angles (Y * X * Z) (from GLM_GTX_euler_angles extension).
template<typename T>
detail::_xmat3< T > orientate3 (const T angle)
 Creates a 2D 3 * 3 homogeneous rotation matrix from angle (from GLM_GTX_euler_angles extension).
template<typename T>
detail::_xmat4< T > orientate4 (const detail::_xvec3< T > &angles)
 Creates a 3D 4 * 4 homogeneous rotation matrix from angles (Y * X * Z) (from GLM_GTX_euler_angles extension).


Detailed Description

GLM_GTX_euler_angles extension: Build matrices from euler angles.

Generated on Sat Aug 9 15:48:37 2008 for OpenGL Mathematics by  doxygen 1.5.5