glm::gtx::euler_angles Namespace Reference
GLM_GTX_euler_angles extension: Build matrices from euler angles.
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Functions |
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template<typename T> |
| detail::_xmat2< T > | orientate2 (const T angle) |
| | Creates a 2D 2 * 2 rotation matrix from angle (from GLM_GTX_euler_angles extension).
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template<typename T> |
| detail::_xmat3< T > | orientate3 (const detail::_xvec3< T > &angles) |
| | Creates a 3D 3 * 3 rotation matrix from angles (Y * X * Z) (from GLM_GTX_euler_angles extension).
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template<typename T> |
| detail::_xmat3< T > | orientate3 (const T angle) |
| | Creates a 2D 3 * 3 homogeneous rotation matrix from angle (from GLM_GTX_euler_angles extension).
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template<typename T> |
| detail::_xmat4< T > | orientate4 (const detail::_xvec3< T > &angles) |
| | Creates a 3D 4 * 4 homogeneous rotation matrix from angles (Y * X * Z) (from GLM_GTX_euler_angles extension).
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Detailed Description
GLM_GTX_euler_angles extension: Build matrices from euler angles.