OpenGL Mathematics

0.7

OpenGL Mathematics (GLM) is a mathematics library for 3D applications based on OpenGL Shading Language(GLSL). The project's goal is to provide to 3D programmer the same tools when he develops under GPU and CPU. This project wasn't limited by GLSL tools, an extension system based on GLSL extensions development conventions allows to extend GLSL capabilities. GLM is release under MIT license and available for all version of GCC from version 3.4 and Visual Studio from version 7.1 (2003).

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