intrinsic_matrix.hpp

00001 
00002 // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
00004 // Created : 2009-06-05
00005 // Updated : 2009-06-05
00006 // Licence : This source is under MIT License
00007 // File    : glm/core/intrinsic_common.hpp
00009 
00010 #ifndef glm_detail_intrinsic_matrix
00011 #define glm_detail_intrinsic_matrix
00012 
00013 #include "setup.hpp"
00014 
00015 #if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
00016 #       error "SSE2 instructions not supported or enabled"
00017 #else
00018 
00019 #include "intrinsic_geometric.hpp"
00020 
00021 namespace glm{
00022 namespace detail
00023 {
00024         void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
00025 
00026         void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
00027 
00028         __m128 sse_mul_ps(__m128 m[4], __m128 v);
00029 
00030         __m128 sse_mul_ps(__m128 v, __m128 m[4]);
00031 
00032         void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
00033 
00034         void sse_transpose_ps(__m128 const in[4], __m128 out[4]);
00035 
00036         void sse_inverse_ps(__m128 const in[4], __m128 out[4]);
00037 
00038         void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
00039 
00040         __m128 sse_det_ps(__m128 const m[4]);
00041 
00042         __m128 sse_slow_det_ps(__m128 const m[4]);
00043 
00044 }//namespace detail
00045 }//namespace glm
00046 
00047 #include "intrinsic_matrix.inl"
00048 
00049 #endif//GLM_ARCH
00050 #endif//glm_detail_intrinsic_matrix