ext.hpp
00001 
00002 // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
00004 // Created : 2009-05-01
00005 // Updated : 2010-12-13
00006 // Licence : This source is under MIT License
00007 // File    : glm/ext.hpp
00009 
00010 #ifndef glm_ext
00011 #define glm_ext
00012 
00013 #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED))
00014 #       define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
00015 #       pragma message("GLM: All extensions included (not recommanded)")
00016 #endif//GLM_MESSAGES
00017 
00018 #include "./gtc/half_float.hpp"
00019 #include "./gtc/matrix_access.hpp"
00020 #include "./gtc/matrix_integer.hpp"
00021 #include "./gtc/matrix_inverse.hpp"
00022 #include "./gtc/matrix_transform.hpp"
00023 #include "./gtc/quaternion.hpp"
00024 #include "./gtc/swizzle.hpp"
00025 #include "./gtc/type_precision.hpp"
00026 #include "./gtc/type_ptr.hpp"
00027 
00028 #include "./gtx/associated_min_max.hpp"
00029 #include "./gtx/bit.hpp"
00030 #include "./gtx/closest_point.hpp"
00031 #include "./gtx/color_cast.hpp"
00032 #include "./gtx/color_space.hpp"
00033 #include "./gtx/color_space_YCoCg.hpp"
00034 #include "./gtx/compatibility.hpp"
00035 #include "./gtx/component_wise.hpp"
00036 #include "./gtx/epsilon.hpp"
00037 #include "./gtx/euler_angles.hpp"
00038 #include "./gtx/extend.hpp"
00039 #include "./gtx/extented_min_max.hpp"
00040 #include "./gtx/fast_exponential.hpp"
00041 #include "./gtx/fast_square_root.hpp"
00042 #include "./gtx/fast_trigonometry.hpp"
00043 #include "./gtx/gradient_paint.hpp"
00044 #include "./gtx/handed_coordinate_space.hpp"
00045 #include "./gtx/inertia.hpp"
00046 #include "./gtx/int_10_10_10_2.hpp"
00047 #include "./gtx/integer.hpp"
00048 #include "./gtx/intersect.hpp"
00049 #include "./gtx/log_base.hpp"
00050 #include "./gtx/matrix_cross_product.hpp"
00051 #include "./gtx/matrix_interpolation.hpp"
00052 #include "./gtx/matrix_major_storage.hpp"
00053 #include "./gtx/matrix_operation.hpp"
00054 #include "./gtx/matrix_query.hpp"
00055 #include "./gtx/mixed_product.hpp"
00056 #include "./gtx/multiple.hpp"
00057 #include "./gtx/noise.hpp"
00058 #include "./gtx/norm.hpp"
00059 #include "./gtx/normal.hpp"
00060 #include "./gtx/normalize_dot.hpp"
00061 #include "./gtx/number_precision.hpp"
00062 #include "./gtx/ocl_type.hpp"
00063 #include "./gtx/optimum_pow.hpp"
00064 #include "./gtx/orthonormalize.hpp"
00065 #include "./gtx/perpendicular.hpp"
00066 #include "./gtx/polar_coordinates.hpp"
00067 #include "./gtx/projection.hpp"
00068 #include "./gtx/quaternion.hpp"
00069 #include "./gtx/random.hpp"
00070 #include "./gtx/raw_data.hpp"
00071 #include "./gtx/reciprocal.hpp"
00072 #include "./gtx/rotate_vector.hpp"
00073 #include "./gtx/spline.hpp"
00074 #include "./gtx/std_based_type.hpp"
00075 #include "./gtx/string_cast.hpp"
00076 #include "./gtx/transform.hpp"
00077 #include "./gtx/transform2.hpp"
00078 #include "./gtx/ulp.hpp"
00079 #include "./gtx/unsigned_int.hpp"
00080 #include "./gtx/vec1.hpp"
00081 #include "./gtx/vector_access.hpp"
00082 #include "./gtx/vector_angle.hpp"
00083 #include "./gtx/vector_query.hpp"
00084 #include "./gtx/verbose_operator.hpp"
00085 #include "./gtx/wrap.hpp"
00086 
00087 #if(GLM_ARCH & GLM_ARCH_SSE2)
00088 #       include "./gtx/simd_vec4.hpp"
00089 #       include "./gtx/simd_mat4.hpp"
00090 #endif
00091 
00092 #include "./virtrev/xstream.hpp"
00093 
00094 //const float goldenRatio = 1.618033988749894848f;
00095 //const float pi = 3.141592653589793238f;
00096 
00097 #endif //glm_ext