GLM Version 0.9.0

# glm::gtx::rotate_vector Namespace Reference

GLM_GTX_rotate_vector extension: Function to directly rotate a vector. More...

## Functions

template<typename T >
detail::tmat4x4< T > orientation (const detail::tvec3< T > &Normal, const detail::tvec3< T > &Up)
Build a rotation matrix from a normal and a up vector.
template<typename T >
detail::tvec2< T > rotate (const detail::tvec2< T > &v, T angle)
Rotate a two dimentionnals vector.
template<typename T >
detail::tvec3< T > rotate (const detail::tvec3< T > &v, T angle, const detail::tvec3< T > &normal)
Rotate a three dimentionnals vector around an axis.
template<typename T >
detail::tvec4< T > rotate (const detail::tvec4< T > &v, T angle, const detail::tvec3< T > &normal)
Rotate a four dimentionnals vector around an axis.
template<typename T >
detail::tvec3< T > rotateX (const detail::tvec3< T > &v, T angle)
Rotate a three dimentionnals vector around the X axis.
template<typename T >
detail::tvec4< T > rotateX (const detail::tvec4< T > &v, T angle)
Rotate a four dimentionnals vector around the X axis.
template<typename T >
detail::tvec3< T > rotateY (const detail::tvec3< T > &v, T angle)
Rotate a three dimentionnals vector around the Y axis.
template<typename T >
detail::tvec4< T > rotateY (const detail::tvec4< T > &v, T angle)
Rotate a four dimentionnals vector around the X axis.
template<typename T >
detail::tvec3< T > rotateZ (const detail::tvec3< T > &v, T angle)
Rotate a three dimentionnals vector around the Z axis.
template<typename T >
detail::tvec4< T > rotateZ (const detail::tvec4< T > &v, T angle)
Rotate a four dimentionnals vector around the X axis.

## Detailed Description

GLM_GTX_rotate_vector extension: Function to directly rotate a vector.

## Function Documentation

 detail::tmat4x4 glm::gtx::rotate_vector::orientation ( const detail::tvec3< T > & Normal, const detail::tvec3< T > & Up )

Build a rotation matrix from a normal and a up vector.

From GLM_GTX_rotate_vector extension.

 detail::tvec2 glm::gtx::rotate_vector::rotate ( const detail::tvec2< T > & v, T angle )

Rotate a two dimentionnals vector.

From GLM_GTX_rotate_vector extension.

 detail::tvec3 glm::gtx::rotate_vector::rotate ( const detail::tvec3< T > & v, T angle, const detail::tvec3< T > & normal )

Rotate a three dimentionnals vector around an axis.

From GLM_GTX_rotate_vector extension.

 detail::tvec4 glm::gtx::rotate_vector::rotate ( const detail::tvec4< T > & v, T angle, const detail::tvec3< T > & normal )

Rotate a four dimentionnals vector around an axis.

From GLM_GTX_rotate_vector extension.

 detail::tvec3 glm::gtx::rotate_vector::rotateX ( const detail::tvec3< T > & v, T angle )

Rotate a three dimentionnals vector around the X axis.

From GLM_GTX_rotate_vector extension.

 detail::tvec4 glm::gtx::rotate_vector::rotateX ( const detail::tvec4< T > & v, T angle )

Rotate a four dimentionnals vector around the X axis.

From GLM_GTX_rotate_vector extension.

 detail::tvec3 glm::gtx::rotate_vector::rotateY ( const detail::tvec3< T > & v, T angle )

Rotate a three dimentionnals vector around the Y axis.

From GLM_GTX_rotate_vector extension.

 detail::tvec4 glm::gtx::rotate_vector::rotateY ( const detail::tvec4< T > & v, T angle )

Rotate a four dimentionnals vector around the X axis.

From GLM_GTX_rotate_vector extension.

 detail::tvec3 glm::gtx::rotate_vector::rotateZ ( const detail::tvec3< T > & v, T angle )

Rotate a three dimentionnals vector around the Z axis.

From GLM_GTX_rotate_vector extension.

 detail::tvec4 glm::gtx::rotate_vector::rotateZ ( const detail::tvec4< T > & v, T angle )

Rotate a four dimentionnals vector around the X axis.

From GLM_GTX_rotate_vector extension.