GLM  0.9.5
compatibility.hpp
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1 
39 #ifndef GLM_GTX_compatibility
40 #define GLM_GTX_compatibility
41 
42 // Dependency:
43 #include "../glm.hpp"
44 #include "../gtc/quaternion.hpp"
45 
46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
47 # pragma message("GLM: GLM_GTX_compatibility extension included")
48 #endif
49 
50 #if(GLM_COMPILER & GLM_COMPILER_VC)
51 # include <cfloat>
52 #elif(GLM_COMPILER & GLM_COMPILER_GCC)
53 # include <cmath>
54 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
55 # undef isfinite
56 # endif
57 #endif//GLM_COMPILER
58 
59 namespace glm
60 {
63 
64  template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
65  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, T a){return mix(x, y, a);}
66 
67  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, T a){return mix(x, y, a);}
68  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, T a){return mix(x, y, a);}
69  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, const detail::tvec2<T, P>& a){return mix(x, y, a);}
70  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, const detail::tvec3<T, P>& a){return mix(x, y, a);}
71  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, const detail::tvec4<T, P>& a){return mix(x, y, a);}
72 
73  template <typename T, precision P> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);}
74 
75  template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
76  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> saturate(const detail::tvec2<T, P>& x){return clamp(x, T(0), T(1));}
77  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturate(const detail::tvec3<T, P>& x){return clamp(x, T(0), T(1));}
78  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturate(const detail::tvec4<T, P>& x){return clamp(x, T(0), T(1));}
79 
80  template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
81  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> atan2(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y){return atan(x, y);}
82  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> atan2(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y){return atan(x, y);}
83  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> atan2(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y){return atan(x, y);}
84 
85  template <typename genType> bool isfinite(genType const & x);
86  template <typename T, precision P> detail::tvec2<bool, P> isfinite(const detail::tvec2<T, P>& x);
87  template <typename T, precision P> detail::tvec3<bool, P> isfinite(const detail::tvec3<T, P>& x);
88  template <typename T, precision P> detail::tvec4<bool, P> isfinite(const detail::tvec4<T, P>& x);
89 
90  typedef bool bool1;
91  typedef detail::tvec2<bool, highp> bool2;
92  typedef detail::tvec3<bool, highp> bool3;
93  typedef detail::tvec4<bool, highp> bool4;
94 
95  typedef bool bool1x1;
96  typedef detail::tmat2x2<bool, highp> bool2x2;
97  typedef detail::tmat2x3<bool, highp> bool2x3;
98  typedef detail::tmat2x4<bool, highp> bool2x4;
99  typedef detail::tmat3x2<bool, highp> bool3x2;
100  typedef detail::tmat3x3<bool, highp> bool3x3;
101  typedef detail::tmat3x4<bool, highp> bool3x4;
102  typedef detail::tmat4x2<bool, highp> bool4x2;
103  typedef detail::tmat4x3<bool, highp> bool4x3;
104  typedef detail::tmat4x4<bool, highp> bool4x4;
105 
106  typedef int int1;
107  typedef detail::tvec2<int, highp> int2;
108  typedef detail::tvec3<int, highp> int3;
109  typedef detail::tvec4<int, highp> int4;
110 
111  typedef int int1x1;
112  typedef detail::tmat2x2<int, highp> int2x2;
113  typedef detail::tmat2x3<int, highp> int2x3;
114  typedef detail::tmat2x4<int, highp> int2x4;
115  typedef detail::tmat3x2<int, highp> int3x2;
116  typedef detail::tmat3x3<int, highp> int3x3;
117  typedef detail::tmat3x4<int, highp> int3x4;
118  typedef detail::tmat4x2<int, highp> int4x2;
119  typedef detail::tmat4x3<int, highp> int4x3;
120  typedef detail::tmat4x4<int, highp> int4x4;
121 
122  typedef float float1;
123  typedef detail::tvec2<float, highp> float2;
124  typedef detail::tvec3<float, highp> float3;
125  typedef detail::tvec4<float, highp> float4;
126 
127  typedef float float1x1;
128  typedef detail::tmat2x2<float, highp> float2x2;
129  typedef detail::tmat2x3<float, highp> float2x3;
130  typedef detail::tmat2x4<float, highp> float2x4;
131  typedef detail::tmat3x2<float, highp> float3x2;
132  typedef detail::tmat3x3<float, highp> float3x3;
133  typedef detail::tmat3x4<float, highp> float3x4;
134  typedef detail::tmat4x2<float, highp> float4x2;
135  typedef detail::tmat4x3<float, highp> float4x3;
136  typedef detail::tmat4x4<float, highp> float4x4;
137 
138  typedef double double1;
139  typedef detail::tvec2<double, highp> double2;
140  typedef detail::tvec3<double, highp> double3;
141  typedef detail::tvec4<double, highp> double4;
142 
143  typedef double double1x1;
144  typedef detail::tmat2x2<double, highp> double2x2;
145  typedef detail::tmat2x3<double, highp> double2x3;
146  typedef detail::tmat2x4<double, highp> double2x4;
147  typedef detail::tmat3x2<double, highp> double3x2;
148  typedef detail::tmat3x3<double, highp> double3x3;
149  typedef detail::tmat3x4<double, highp> double3x4;
150  typedef detail::tmat4x2<double, highp> double4x2;
151  typedef detail::tmat4x3<double, highp> double4x3;
152  typedef detail::tmat4x4<double, highp> double4x4;
153 
155 }//namespace glm
156 
157 #include "compatibility.inl"
158 
159 #endif//GLM_GTX_compatibility
160 
detail::tmat2x2< int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
float float1x1
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
detail::tmat3x4< int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
detail::tmat2x2< float, highp > float2x2
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL genType atan(genType const &y, genType const &x)
Arc tangent.
detail::tvec4< float, highp > float4
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x2< bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL detail::tquat< T, P > lerp(detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a)
Linear interpolation of two quaternions.
detail::tmat4x2< int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_QUALIFIER T saturate(T x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
detail::tvec3< int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
detail::tmat3x3< float, highp > float3x3
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x3< double, highp > double4x3
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL genTypeT mix(genTypeT const &x, genTypeT const &y, genTypeU const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
detail::tvec2< int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
detail::tmat4x4< double, highp > double4x4
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x2< double, highp > double2x2
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x3< bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
detail::tmat2x4< float, highp > float2x4
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat3x2< double, highp > double3x2
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tvec4< bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_QUALIFIER T atan2(T x, T y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
detail::tmat3x2< bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
detail::tmat4x4< int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
double double1x1
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
detail::tmat4x3< float, highp > float4x3
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x4< bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
detail::tmat3x3< bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
detail::tmat3x3< int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
detail::tmat3x4< double, highp > double3x4
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tvec4< int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
detail::tmat3x4< bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
detail::tmat2x3< double, highp > double2x3
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x2< double, highp > double4x2
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x3< int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
detail::tvec3< double, highp > double3
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x4< int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
detail::tmat2x4< double, highp > double2x4
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat3x2< float, highp > float3x2
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x3< bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
detail::tmat2x3< float, highp > float2x3
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL detail::tquat< T, P > slerp(detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a)
Spherical linear interpolation of two quaternions.
GLM_FUNC_DECL genType clamp(genType const &x, genType const &minVal, genType const &maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
detail::tmat3x2< int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
detail::tmat2x2< bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
detail::tmat4x4< float, highp > float4x4
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tvec2< double, highp > double2
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x3< int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
detail::tmat3x3< double, highp > double3x3
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tvec3< float, highp > float3
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
detail::tvec3< bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
double double1
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
detail::tmat4x2< float, highp > float4x2
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
bool isfinite(genType const &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
detail::tmat3x4< float, highp > float3x4
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tvec2< bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
detail::tmat2x4< bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
detail::tvec4< double, highp > double4
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
float float1
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
detail::tvec2< float, highp > float2
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...