GLM  0.9.5
Functions

Functions

template<typename T , precision P>
detail::tmat4x4< T, P > rotate (T angle, detail::tvec3< T, P > const &v)
 
template<typename T , precision P>
detail::tmat4x4< T, P > scale (detail::tvec3< T, P > const &v)
 
template<typename T , precision P>
detail::tmat4x4< T, P > translate (detail::tvec3< T, P > const &v)
 

Detailed Description

Add transformation matrices.

<glm/gtx/transform.hpp> need to be included to use these functionalities.

Function Documentation

detail::tmat4x4<T, P> glm::rotate ( angle,
detail::tvec3< T, P > const &  v 
)

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

detail::tmat4x4<T, P> glm::scale ( detail::tvec3< T, P > const &  v)

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

detail::tmat4x4<T, P> glm::translate ( detail::tvec3< T, P > const &  v)

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.