0.9.6
mat3x3.hpp
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1 
33 #pragma once
34 
35 #include "detail/type_mat3x3.hpp"
36 
37 namespace glm
38 {
44  typedef tmat3x3<float, lowp> lowp_mat3;
45 
51  typedef tmat3x3<float, mediump> mediump_mat3;
52 
58  typedef tmat3x3<float, highp> highp_mat3;
59 
65  typedef tmat3x3<float, lowp> lowp_mat3x3;
66 
72  typedef tmat3x3<float, mediump> mediump_mat3x3;
73 
79  typedef tmat3x3<float, highp> highp_mat3x3;
80 
81 }//namespace glm
OpenGL Mathematics (glm.g-truc.net)
tmat3x3< float, highp > highp_mat3x3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:225
tmat3x3< float, lowp > lowp_mat3x3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:211
tmat3x3< float, mediump > mediump_mat3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:197
tmat3x3< float, highp > highp_mat3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:204
Definition: _noise.hpp:39
tmat3x3< float, mediump > mediump_mat3x3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:218
tmat3x3< float, lowp > lowp_mat3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:190