0.9.6

Functions  
template<typename genIUType >  
GLM_FUNC_DECL genIUType  bitfieldFillOne (genIUType Value, int FirstBit, int BitCount) 
template<typename T , precision P, template< typename, precision > class vecType>  
GLM_FUNC_DECL vecType< T, P >  bitfieldFillOne (vecType< T, P > const &Value, int FirstBit, int BitCount) 
template<typename genIUType >  
GLM_FUNC_DECL genIUType  bitfieldFillZero (genIUType Value, int FirstBit, int BitCount) 
template<typename T , precision P, template< typename, precision > class vecType>  
GLM_FUNC_DECL vecType< T, P >  bitfieldFillZero (vecType< T, P > const &Value, int FirstBit, int BitCount) 
GLM_FUNC_DECL int16  bitfieldInterleave (int8 x, int8 y) 
GLM_FUNC_DECL uint16  bitfieldInterleave (uint8 x, uint8 y) 
GLM_FUNC_DECL int32  bitfieldInterleave (int16 x, int16 y) 
GLM_FUNC_DECL uint32  bitfieldInterleave (uint16 x, uint16 y) 
GLM_FUNC_DECL int64  bitfieldInterleave (int32 x, int32 y) 
GLM_FUNC_DECL uint64  bitfieldInterleave (uint32 x, uint32 y) 
GLM_FUNC_DECL int32  bitfieldInterleave (int8 x, int8 y, int8 z) 
GLM_FUNC_DECL uint32  bitfieldInterleave (uint8 x, uint8 y, uint8 z) 
GLM_FUNC_DECL int64  bitfieldInterleave (int16 x, int16 y, int16 z) 
GLM_FUNC_DECL uint64  bitfieldInterleave (uint16 x, uint16 y, uint16 z) 
GLM_FUNC_DECL int64  bitfieldInterleave (int32 x, int32 y, int32 z) 
GLM_FUNC_DECL uint64  bitfieldInterleave (uint32 x, uint32 y, uint32 z) 
GLM_FUNC_DECL int32  bitfieldInterleave (int8 x, int8 y, int8 z, int8 w) 
GLM_FUNC_DECL uint32  bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w) 
GLM_FUNC_DECL int64  bitfieldInterleave (int16 x, int16 y, int16 z, int16 w) 
GLM_FUNC_DECL uint64  bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w) 
template<typename genIUType >  
GLM_FUNC_DECL genIUType  bitfieldRotateLeft (genIUType In, int Shift) 
template<typename T , precision P, template< typename, precision > class vecType>  
GLM_FUNC_DECL vecType< T, P >  bitfieldRotateLeft (vecType< T, P > const &In, int Shift) 
template<typename genIUType >  
GLM_FUNC_DECL genIUType  bitfieldRotateRight (genIUType In, int Shift) 
template<typename T , precision P, template< typename, precision > class vecType>  
GLM_FUNC_DECL vecType< T, P >  bitfieldRotateRight (vecType< T, P > const &In, int Shift) 
template<typename genIUType >  
GLM_FUNC_DECL genIUType  mask (genIUType Bits) 
template<typename T , precision P, template< typename, precision > class vecIUType>  
GLM_FUNC_DECL vecIUType< T, P >  mask (vecIUType< T, P > const &v) 
Allow to perform bit operations on integer values.
<glm/gtc/bitfield.hpp> need to be included to use these functionalities.
GLM_FUNC_DECL genIUType glm::bitfieldFillOne  (  genIUType  Value, 
int  FirstBit,  
int  BitCount  
) 
Set to 1 a range of bits.
GLM_FUNC_DECL vecType<T, P> glm::bitfieldFillOne  (  vecType< T, P > const &  Value, 
int  FirstBit,  
int  BitCount  
) 
Set to 1 a range of bits.
GLM_FUNC_DECL genIUType glm::bitfieldFillZero  (  genIUType  Value, 
int  FirstBit,  
int  BitCount  
) 
Set to 0 a range of bits.
GLM_FUNC_DECL vecType<T, P> glm::bitfieldFillZero  (  vecType< T, P > const &  Value, 
int  FirstBit,  
int  BitCount  
) 
Set to 0 a range of bits.
GLM_FUNC_DECL int16 glm::bitfieldInterleave  (  int8  x, 
int8  y  
) 
Interleaves the bits of x and y.
The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL uint16 glm::bitfieldInterleave  (  uint8  x, 
uint8  y  
) 
Interleaves the bits of x and y.
The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL int32 glm::bitfieldInterleave  (  int16  x, 
int16  y  
) 
Interleaves the bits of x and y.
The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL uint32 glm::bitfieldInterleave  (  uint16  x, 
uint16  y  
) 
Interleaves the bits of x and y.
The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL int64 glm::bitfieldInterleave  (  int32  x, 
int32  y  
) 
Interleaves the bits of x and y.
The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL uint64 glm::bitfieldInterleave  (  uint32  x, 
uint32  y  
) 
Interleaves the bits of x and y.
The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL int32 glm::bitfieldInterleave  (  int8  x, 
int8  y,  
int8  z  
) 
Interleaves the bits of x, y and z.
The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL uint32 glm::bitfieldInterleave  (  uint8  x, 
uint8  y,  
uint8  z  
) 
Interleaves the bits of x, y and z.
The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL int64 glm::bitfieldInterleave  (  int16  x, 
int16  y,  
int16  z  
) 
Interleaves the bits of x, y and z.
The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL uint64 glm::bitfieldInterleave  (  uint16  x, 
uint16  y,  
uint16  z  
) 
Interleaves the bits of x, y and z.
The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL int64 glm::bitfieldInterleave  (  int32  x, 
int32  y,  
int32  z  
) 
Interleaves the bits of x, y and z.
The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL uint64 glm::bitfieldInterleave  (  uint32  x, 
uint32  y,  
uint32  z  
) 
Interleaves the bits of x, y and z.
The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL int32 glm::bitfieldInterleave  (  int8  x, 
int8  y,  
int8  z,  
int8  w  
) 
Interleaves the bits of x, y, z and w.
The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL uint32 glm::bitfieldInterleave  (  uint8  x, 
uint8  y,  
uint8  z,  
uint8  w  
) 
Interleaves the bits of x, y, z and w.
The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL int64 glm::bitfieldInterleave  (  int16  x, 
int16  y,  
int16  z,  
int16  w  
) 
Interleaves the bits of x, y, z and w.
The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL uint64 glm::bitfieldInterleave  (  uint16  x, 
uint16  y,  
uint16  z,  
uint16  w  
) 
Interleaves the bits of x, y, z and w.
The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.
GLM_FUNC_DECL genIUType glm::bitfieldRotateLeft  (  genIUType  In, 
int  Shift  
) 
Rotate all bits to the left.
All the bits dropped in the left side are inserted back on the right side.
GLM_FUNC_DECL vecType<T, P> glm::bitfieldRotateLeft  (  vecType< T, P > const &  In, 
int  Shift  
) 
Rotate all bits to the left.
All the bits dropped in the left side are inserted back on the right side.
GLM_FUNC_DECL genIUType glm::bitfieldRotateRight  (  genIUType  In, 
int  Shift  
) 
Rotate all bits to the right.
All the bits dropped in the right side are inserted back on the left side.
GLM_FUNC_DECL vecType<T, P> glm::bitfieldRotateRight  (  vecType< T, P > const &  In, 
int  Shift  
) 
Rotate all bits to the right.
All the bits dropped in the right side are inserted back on the left side.
GLM_FUNC_DECL genIUType glm::mask  (  genIUType  Bits  ) 
Build a mask of 'count' bits.
GLM_FUNC_DECL vecIUType<T, P> glm::mask  (  vecIUType< T, P > const &  v  ) 
Build a mask of 'count' bits.