0.9.6
Functions
GLM_GTX_rotate_vector

Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > orientation (tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec2< T, P > rotate (tvec2< T, P > const &v, T const &angle)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotate (tvec3< T, P > const &v, T const &angle, tvec3< T, P > const &normal)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotate (tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotateX (tvec3< T, P > const &v, T const &angle)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotateX (tvec4< T, P > const &v, T const &angle)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotateY (tvec3< T, P > const &v, T const &angle)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotateY (tvec4< T, P > const &v, T const &angle)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotateZ (tvec3< T, P > const &v, T const &angle)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotateZ (tvec4< T, P > const &v, T const &angle)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > slerp (tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a)
 

Detailed Description

Function to directly rotate a vector.

<glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.

Function Documentation

GLM_FUNC_DECL tmat4x4<T, P> glm::orientation ( tvec3< T, P > const &  Normal,
tvec3< T, P > const &  Up 
)

Build a rotation matrix from a normal and a up vector.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL tvec2<T, P> glm::rotate ( tvec2< T, P > const &  v,
T const &  angle 
)

Rotate a two dimensional vector.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL tvec3<T, P> glm::rotate ( tvec3< T, P > const &  v,
T const &  angle,
tvec3< T, P > const &  normal 
)

Rotate a three dimensional vector around an axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL tvec4<T, P> glm::rotate ( tvec4< T, P > const &  v,
T const &  angle,
tvec3< T, P > const &  normal 
)

Rotate a four dimensional vector around an axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL tvec3<T, P> glm::rotateX ( tvec3< T, P > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the X axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL tvec4<T, P> glm::rotateX ( tvec4< T, P > const &  v,
T const &  angle 
)

Rotate a four dimentionnals vector around the X axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL tvec3<T, P> glm::rotateY ( tvec3< T, P > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the Y axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL tvec4<T, P> glm::rotateY ( tvec4< T, P > const &  v,
T const &  angle 
)

Rotate a four dimensional vector around the X axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL tvec3<T, P> glm::rotateZ ( tvec3< T, P > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the Z axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL tvec4<T, P> glm::rotateZ ( tvec4< T, P > const &  v,
T const &  angle 
)

Rotate a four dimensional vector around the X axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL tvec3<T, P> glm::slerp ( tvec3< T, P > const &  x,
tvec3< T, P > const &  y,
T const &  a 
)

Returns Spherical interpolation between two vectors.

Parameters
xA first vector
yA second vector
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
See also
GLM_GTX_rotate_vector