0.9.6
Functions

Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rotate (T angle, tvec3< T, P > const &v)
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > scale (tvec3< T, P > const &v)
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > translate (tvec3< T, P > const &v)
 

Detailed Description

Add transformation matrices.

<glm/gtx/transform.hpp> need to be included to use these functionalities.

Function Documentation

GLM_FUNC_DECL tmat4x4<T, P> glm::rotate ( angle,
tvec3< T, P > const &  v 
)

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform
GLM_FUNC_DECL tmat4x4<T, P> glm::scale ( tvec3< T, P > const &  v)

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform
GLM_FUNC_DECL tmat4x4<T, P> glm::translate ( tvec3< T, P > const &  v)

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform