0.9.7
Functions

Functions

GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
 
GLM_FUNC_DECL uint16 packHalf1x16 (float v)
 
GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
 
GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
 
GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
 
GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
 
GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
 
GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
 
GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
 
GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
 
GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
 
GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
 
GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
 
GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
 
GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
 
GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
 
GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
 
GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
 
GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
 
GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
 
GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
 
GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
 
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
 
GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
 
GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
 
GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
 
GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
 
GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
 
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
 
GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
 

Detailed Description

This extension provides a set of function to convert vertors to packed formats.

<glm/gtc/packing.hpp> need to be included to use these features.

Function Documentation

GLM_FUNC_DECL uint32 glm::packF2x11_1x10 ( vec3 const &  v)

First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.

Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

See also
GLM_GTC_packing
vec3 unpackF2x11_1x10(uint32 const & p)
GLM_FUNC_DECL uint16 glm::packHalf1x16 ( float  v)

Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer.

See also
GLM_GTC_packing
uint32 packHalf2x16(vec2 const & v)
uint64 packHalf4x16(vec4 const & v)
GLSL packHalf2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint64 glm::packHalf4x16 ( vec4 const &  v)

Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer.

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

See also
GLM_GTC_packing
uint16 packHalf1x16(float const & v)
uint32 packHalf2x16(vec2 const & v)
GLSL packHalf2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 glm::packI3x10_1x2 ( ivec4 const &  v)

Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also
GLM_GTC_packing
uint32 packI3x10_1x2(uvec4 const & v)
uint32 packSnorm3x10_1x2(vec4 const & v)
uint32 packUnorm3x10_1x2(vec4 const & v)
ivec4 unpackI3x10_1x2(uint32 const & p)
GLM_FUNC_DECL uint16 glm::packSnorm1x16 ( float  v)

First, converts the normalized floating-point value v into 16-bit integer value.

Then, the results are packed into the returned 16-bit unsigned integer.

The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)

See also
GLM_GTC_packing
uint32 packSnorm2x16(vec2 const & v)
uint64 packSnorm4x16(vec4 const & v)
GLSL packSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint8 glm::packSnorm1x8 ( float  s)

First, converts the normalized floating-point value v into 8-bit integer value.

Then, the results are packed into the returned 8-bit unsigned integer.

The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 127.0)

See also
GLM_GTC_packing
uint16 packSnorm2x8(vec2 const & v)
uint32 packSnorm4x8(vec4 const & v)
GLSL packSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint16 glm::packSnorm2x8 ( vec2 const &  v)

First, converts each component of the normalized floating-point value v into 8-bit integer values.

Then, the results are packed into the returned 16-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 127.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLM_GTC_packing
uint8 packSnorm1x8(float const & v)
uint32 packSnorm4x8(vec4 const & v)
GLSL packSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 glm::packSnorm3x10_1x2 ( vec4 const &  v)

First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.

Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. Then, the results are packed into the returned 32-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also
GLM_GTC_packing
vec4 unpackSnorm3x10_1x2(uint32 const & p)
uint32 packUnorm3x10_1x2(vec4 const & v)
uint32 packU3x10_1x2(uvec4 const & v)
uint32 packI3x10_1x2(ivec4 const & v)
GLM_FUNC_DECL uint64 glm::packSnorm4x16 ( vec4 const &  v)

First, converts each component of the normalized floating-point value v into 16-bit integer values.

Then, the results are packed into the returned 64-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLM_GTC_packing
uint16 packSnorm1x16(float const & v)
uint32 packSnorm2x16(vec2 const & v)
GLSL packSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 glm::packU3x10_1x2 ( uvec4 const &  v)

Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also
GLM_GTC_packing
uint32 packI3x10_1x2(ivec4 const & v)
uint32 packSnorm3x10_1x2(vec4 const & v)
uint32 packUnorm3x10_1x2(vec4 const & v)
ivec4 unpackU3x10_1x2(uint32 const & p)
GLM_FUNC_DECL uint16 glm::packUnorm1x16 ( float  v)

First, converts the normalized floating-point value v into a 16-bit integer value.

Then, the results are packed into the returned 16-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)

See also
GLM_GTC_packing
uint16 packSnorm1x16(float const & v)
uint64 packSnorm4x16(vec4 const & v)
GLSL packUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint8 glm::packUnorm1x8 ( float  v)

First, converts the normalized floating-point value v into a 8-bit integer value.

Then, the results are packed into the returned 8-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm1x8: round(clamp(c, 0, +1) * 255.0)

See also
GLM_GTC_packing
uint16 packUnorm2x8(vec2 const & v)
uint32 packUnorm4x8(vec4 const & v)
GLSL packUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint16 glm::packUnorm2x8 ( vec2 const &  v)

First, converts each component of the normalized floating-point value v into 8-bit integer values.

Then, the results are packed into the returned 16-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm2x8: round(clamp(c, 0, +1) * 255.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLM_GTC_packing
uint8 packUnorm1x8(float const & v)
uint32 packUnorm4x8(vec4 const & v)
GLSL packUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 glm::packUnorm3x10_1x2 ( vec4 const &  v)

First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.

Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. Then, the results are packed into the returned 32-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also
GLM_GTC_packing
vec4 unpackUnorm3x10_1x2(uint32 const & p)
uint32 packUnorm3x10_1x2(vec4 const & v)
uint32 packU3x10_1x2(uvec4 const & v)
uint32 packI3x10_1x2(ivec4 const & v)
GLM_FUNC_DECL uint64 glm::packUnorm4x16 ( vec4 const &  v)

First, converts each component of the normalized floating-point value v into 16-bit integer values.

Then, the results are packed into the returned 64-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLM_GTC_packing
uint16 packUnorm1x16(float const & v)
uint32 packUnorm2x16(vec2 const & v)
GLSL packUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec3 glm::unpackF2x11_1x10 ( uint32  p)

First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .

Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
uint32 packF2x11_1x10(vec3 const & v)
GLM_FUNC_DECL float glm::unpackHalf1x16 ( uint16  v)

Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values.

See also
GLM_GTC_packing
vec2 unpackHalf2x16(uint32 const & v)
vec4 unpackHalf4x16(uint64 const & v)
GLSL unpackHalf2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec4 glm::unpackHalf4x16 ( uint64  p)

Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

See also
GLM_GTC_packing
float unpackHalf1x16(uint16 const & v)
vec2 unpackHalf2x16(uint32 const & v)
GLSL unpackHalf2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL ivec4 glm::unpackI3x10_1x2 ( uint32  p)

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
uint32 packU3x10_1x2(uvec4 const & v)
vec4 unpackSnorm3x10_1x2(uint32 const & p);
uvec4 unpackI3x10_1x2(uint32 const & p);
GLM_FUNC_DECL float glm::unpackSnorm1x16 ( uint16  p)

First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned scalar.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x16: clamp(f / 32767.0, -1, +1)

See also
GLM_GTC_packing
vec2 unpackSnorm2x16(uint32 p)
vec4 unpackSnorm4x16(uint64 p)
GLSL unpackSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL float glm::unpackSnorm1x8 ( uint8  p)

First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.

Then, the value is converted to a normalized floating-point value to generate the returned scalar.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x8: clamp(f / 127.0, -1, +1)

See also
GLM_GTC_packing
vec2 unpackSnorm2x8(uint16 p)
vec4 unpackSnorm4x8(uint32 p)
GLSL unpackSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec2 glm::unpackSnorm2x8 ( uint16  p)

First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x8: clamp(f / 127.0, -1, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
float unpackSnorm1x8(uint8 p)
vec4 unpackSnorm4x8(uint32 p)
GLSL unpackSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec4 glm::unpackSnorm3x10_1x2 ( uint32  p)

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
uint32 packSnorm3x10_1x2(vec4 const & v)
vec4 unpackUnorm3x10_1x2(uint32 const & p))
uvec4 unpackI3x10_1x2(uint32 const & p)
uvec4 unpackU3x10_1x2(uint32 const & p)
GLM_FUNC_DECL vec4 glm::unpackSnorm4x16 ( uint64  p)

First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x16: clamp(f / 32767.0, -1, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
float unpackSnorm1x16(uint16 p)
vec2 unpackSnorm2x16(uint32 p)
GLSL unpackSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uvec4 glm::unpackU3x10_1x2 ( uint32  p)

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
uint32 packU3x10_1x2(uvec4 const & v)
vec4 unpackSnorm3x10_1x2(uint32 const & p);
uvec4 unpackI3x10_1x2(uint32 const & p);
GLM_FUNC_DECL float glm::unpackUnorm1x16 ( uint16  p)

First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.

Then, the value is converted to a normalized floating-point value to generate the returned scalar.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm1x16: f / 65535.0

See also
GLM_GTC_packing
vec2 unpackUnorm2x16(uint32 p)
vec4 unpackUnorm4x16(uint64 p)
GLSL unpackUnorm2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL float glm::unpackUnorm1x8 ( uint8  p)

Convert a single 8-bit integer to a normalized floating-point value.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

See also
GLM_GTC_packing
vec2 unpackUnorm2x8(uint16 p)
vec4 unpackUnorm4x8(uint32 p)
GLSL unpackUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec2 glm::unpackUnorm2x8 ( uint16  p)

First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.

Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
float unpackUnorm1x8(uint8 v)
vec4 unpackUnorm4x8(uint32 p)
GLSL unpackUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec4 glm::unpackUnorm3x10_1x2 ( uint32  p)

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
uint32 packSnorm3x10_1x2(vec4 const & v)
vec4 unpackInorm3x10_1x2(uint32 const & p))
uvec4 unpackI3x10_1x2(uint32 const & p)
uvec4 unpackU3x10_1x2(uint32 const & p)
GLM_FUNC_DECL vec4 glm::unpackUnorm4x16 ( uint64  p)

First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnormx4x16: f / 65535.0

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
float unpackUnorm1x16(uint16 p)
vec2 unpackUnorm2x16(uint32 p)
GLSL unpackUnorm2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions