0.9.8
matrix_interpolation.hpp
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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 
19 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
20 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
21 #endif
22 
23 namespace glm
24 {
27 
30  template <typename T, precision P>
31  GLM_FUNC_DECL void axisAngle(
32  tmat4x4<T, P> const & mat,
33  tvec3<T, P> & axis,
34  T & angle);
35 
38  template <typename T, precision P>
39  GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix(
40  tvec3<T, P> const & axis,
41  T const angle);
42 
45  template <typename T, precision P>
46  GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation(
47  tmat4x4<T, P> const & mat);
48 
52  template <typename T, precision P>
53  GLM_FUNC_DECL tmat4x4<T, P> interpolate(
54  tmat4x4<T, P> const & m1,
55  tmat4x4<T, P> const & m2,
56  T const delta);
57 
59 }//namespace glm
60 
61 #include "matrix_interpolation.inl"
Definition: _noise.hpp:11
GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
GLM_FUNC_DECL tmat4x4< T, P > axisAngleMatrix(tvec3< T, P > const &axis, T const angle)
Build a matrix from axis and angle.
GLM_FUNC_DECL void axisAngle(tmat4x4< T, P > const &mat, tvec3< T, P > &axis, T &angle)
Get the axis and angle of the rotation from a matrix.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL tmat4x4< T, P > extractMatrixRotation(tmat4x4< T, P > const &mat)
Extracts the rotation part of a matrix.
GLM_FUNC_DECL tmat4x4< T, P > interpolate(tmat4x4< T, P > const &m1, tmat4x4< T, P > const &m2, T const delta)
Build a interpolation of 4 * 4 matrixes.