0.9.8
Functions
GLM_GTX_matrix_interpolation

Functions

template<typename T , precision P>
GLM_FUNC_DECL void axisAngle (tmat4x4< T, P > const &mat, tvec3< T, P > &axis, T &angle)
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > axisAngleMatrix (tvec3< T, P > const &axis, T const angle)
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > extractMatrixRotation (tmat4x4< T, P > const &mat)
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > interpolate (tmat4x4< T, P > const &m1, tmat4x4< T, P > const &m2, T const delta)
 

Detailed Description

Allows to directly interpolate two exiciting matrices.

<glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.

Function Documentation

GLM_FUNC_DECL void glm::axisAngle ( tmat4x4< T, P > const &  mat,
tvec3< T, P > &  axis,
T &  angle 
)

Get the axis and angle of the rotation from a matrix.

From GLM_GTX_matrix_interpolation extension.

GLM_FUNC_DECL tmat4x4<T, P> glm::axisAngleMatrix ( tvec3< T, P > const &  axis,
T const  angle 
)

Build a matrix from axis and angle.

From GLM_GTX_matrix_interpolation extension.

GLM_FUNC_DECL tmat4x4<T, P> glm::extractMatrixRotation ( tmat4x4< T, P > const &  mat)

Extracts the rotation part of a matrix.

From GLM_GTX_matrix_interpolation extension.

GLM_FUNC_DECL tmat4x4<T, P> glm::interpolate ( tmat4x4< T, P > const &  m1,
tmat4x4< T, P > const &  m2,
T const  delta 
)

Build a interpolation of 4 * 4 matrixes.

From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.