0.9.8
random.hpp
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1 
15 #pragma once
16 
17 // Dependency:
18 #include "../vec2.hpp"
19 #include "../vec3.hpp"
20 
21 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
22 # pragma message("GLM: GLM_GTC_random extension included")
23 #endif
24 
25 namespace glm
26 {
29 
36  template <typename genTYpe>
37  GLM_FUNC_DECL genTYpe linearRand(
38  genTYpe Min,
39  genTYpe Max);
40 
48  template <typename T, precision P, template <typename, precision> class vecType>
49  GLM_FUNC_DECL vecType<T, P> linearRand(
50  vecType<T, P> const & Min,
51  vecType<T, P> const & Max);
52 
58  template <typename genType>
59  GLM_FUNC_DECL genType gaussRand(
60  genType Mean,
61  genType Deviation);
62 
67  template <typename T>
68  GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
69  T Radius);
70 
75  template <typename T>
76  GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
77  T Radius);
78 
83  template <typename T>
84  GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
85  T Radius);
86 
91  template <typename T>
92  GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
93  T Radius);
94 
96 }//namespace glm
97 
98 #include "random.inl"
GLM_FUNC_DECL tvec3< T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
GLM_FUNC_DECL tvec2< T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...
GLM_FUNC_DECL vecType< T, P > linearRand(vecType< T, P > const &Min, vecType< T, P > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.
Definition: _noise.hpp:11
GLM_FUNC_DECL tvec3< T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
GLM_FUNC_DECL tvec2< T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution.