18 #include "../vec2.hpp"
19 #include "../vec3.hpp"
21 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
22 # pragma message("GLM: GLM_GTC_random extension included")
36 template <
typename genTYpe>
48 template <
typename T, precision P,
template <
typename, precision>
class vecType>
50 vecType<T, P>
const & Min,
51 vecType<T, P>
const & Max);
58 template <
typename genType>
84 GLM_FUNC_DECL tvec2<T, defaultp>
diskRand(
92 GLM_FUNC_DECL tvec3<T, defaultp>
ballRand(
GLM_FUNC_DECL tvec3< T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
GLM_FUNC_DECL tvec2< T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...
GLM_FUNC_DECL vecType< T, P > linearRand(vecType< T, P > const &Min, vecType< T, P > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.
GLM_FUNC_DECL tvec3< T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
GLM_FUNC_DECL tvec2< T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution.