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template<typename T > |
GLM_FUNC_DECL tvec3< T, defaultp > | ballRand (T Radius) |
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template<typename T > |
GLM_FUNC_DECL tvec2< T, defaultp > | circularRand (T Radius) |
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template<typename T > |
GLM_FUNC_DECL tvec2< T, defaultp > | diskRand (T Radius) |
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template<typename genType > |
GLM_FUNC_DECL genType | gaussRand (genType Mean, genType Deviation) |
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template<typename genTYpe > |
GLM_FUNC_DECL genTYpe | linearRand (genTYpe Min, genTYpe Max) |
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template<typename T , precision P, template< typename, precision > class vecType> |
GLM_FUNC_DECL vecType< T, P > | linearRand (vecType< T, P > const &Min, vecType< T, P > const &Max) |
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template<typename T > |
GLM_FUNC_DECL tvec3< T, defaultp > | sphericalRand (T Radius) |
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Generate random number from various distribution methods.
<glm/gtc/random.hpp> need to be included to use these functionalities.
GLM_FUNC_DECL tvec3<T, defaultp> glm::ballRand |
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T |
Radius | ) |
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Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.
- Parameters
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- See also
- GLM_GTC_random
GLM_FUNC_DECL tvec2<T, defaultp> glm::circularRand |
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T |
Radius | ) |
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Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.
- Parameters
-
- See also
- GLM_GTC_random
GLM_FUNC_DECL tvec2<T, defaultp> glm::diskRand |
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T |
Radius | ) |
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Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.
- Parameters
-
- See also
- GLM_GTC_random
GLM_FUNC_DECL genType glm::gaussRand |
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genType |
Mean, |
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genType |
Deviation |
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) |
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Generate random numbers in the interval [Min, Max], according a gaussian distribution.
- Parameters
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- See also
- GLM_GTC_random
GLM_FUNC_DECL genTYpe glm::linearRand |
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genTYpe |
Min, |
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genTYpe |
Max |
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) |
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Generate random numbers in the interval [Min, Max], according a linear distribution.
- Parameters
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- Template Parameters
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genType | Value type. Currently supported: float or double scalars. |
- See also
- GLM_GTC_random
GLM_FUNC_DECL vecType<T, P> glm::linearRand |
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vecType< T, P > const & |
Min, |
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vecType< T, P > const & |
Max |
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) |
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Generate random numbers in the interval [Min, Max], according a linear distribution.
- Parameters
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- Template Parameters
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T | Value type. Currently supported: float or double. |
vecType | A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible |
- See also
- GLM_GTC_random
GLM_FUNC_DECL tvec3<T, defaultp> glm::sphericalRand |
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T |
Radius | ) |
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Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.
- Parameters
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- See also
- GLM_GTC_random