18 #include "../gtx/transform.hpp"
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
21 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
36 template <
typename T, precision P>
37 GLM_FUNC_DECL tvec3<T, P>
slerp(
38 tvec3<T, P>
const & x,
39 tvec3<T, P>
const & y,
44 template <
typename T, precision P>
45 GLM_FUNC_DECL tvec2<T, P>
rotate(
46 tvec2<T, P>
const & v,
51 template <
typename T, precision P>
52 GLM_FUNC_DECL tvec3<T, P>
rotate(
53 tvec3<T, P>
const & v,
55 tvec3<T, P>
const & normal);
59 template <
typename T, precision P>
60 GLM_FUNC_DECL tvec4<T, P>
rotate(
61 tvec4<T, P>
const & v,
63 tvec3<T, P>
const & normal);
67 template <
typename T, precision P>
68 GLM_FUNC_DECL tvec3<T, P>
rotateX(
69 tvec3<T, P>
const & v,
74 template <
typename T, precision P>
75 GLM_FUNC_DECL tvec3<T, P>
rotateY(
76 tvec3<T, P>
const & v,
81 template <
typename T, precision P>
82 GLM_FUNC_DECL tvec3<T, P>
rotateZ(
83 tvec3<T, P>
const & v,
88 template <
typename T, precision P>
89 GLM_FUNC_DECL tvec4<T, P>
rotateX(
90 tvec4<T, P>
const & v,
95 template <
typename T, precision P>
96 GLM_FUNC_DECL tvec4<T, P>
rotateY(
97 tvec4<T, P>
const & v,
102 template <
typename T, precision P>
103 GLM_FUNC_DECL tvec4<T, P>
rotateZ(
104 tvec4<T, P>
const & v,
109 template <
typename T, precision P>
111 tvec3<T, P>
const & Normal,
112 tvec3<T, P>
const & Up);
117 #include "rotate_vector.inl"
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
GLM_FUNC_DECL tvec4< T, P > rotate(tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal)
Rotate a four dimensional vector around an axis.
GLM_FUNC_DECL tvec4< T, P > rotateZ(tvec4< T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
GLM_FUNC_DECL tvec4< T, P > rotateY(tvec4< T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
GLM_FUNC_DECL tvec3< T, P > slerp(tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a)
Returns Spherical interpolation between two vectors.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL tvec4< T, P > rotateX(tvec4< T, P > const &v, T const &angle)
Rotate a four dimentionnals vector around the X axis.