0.9.8
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Functions | |
template<typename T , precision P> | |
GLM_FUNC_DECL tmat4x4< T, P > | orientation (tvec3< T, P > const &Normal, tvec3< T, P > const &Up) |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec2< T, P > | rotate (tvec2< T, P > const &v, T const &angle) |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec3< T, P > | rotate (tvec3< T, P > const &v, T const &angle, tvec3< T, P > const &normal) |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec4< T, P > | rotate (tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal) |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec3< T, P > | rotateX (tvec3< T, P > const &v, T const &angle) |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec4< T, P > | rotateX (tvec4< T, P > const &v, T const &angle) |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec3< T, P > | rotateY (tvec3< T, P > const &v, T const &angle) |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec4< T, P > | rotateY (tvec4< T, P > const &v, T const &angle) |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec3< T, P > | rotateZ (tvec3< T, P > const &v, T const &angle) |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec4< T, P > | rotateZ (tvec4< T, P > const &v, T const &angle) |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec3< T, P > | slerp (tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a) |
Function to directly rotate a vector.
<glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
GLM_FUNC_DECL tmat4x4<T, P> glm::orientation | ( | tvec3< T, P > const & | Normal, |
tvec3< T, P > const & | Up | ||
) |
Build a rotation matrix from a normal and a up vector.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL tvec2<T, P> glm::rotate | ( | tvec2< T, P > const & | v, |
T const & | angle | ||
) |
Rotate a two dimensional vector.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL tvec3<T, P> glm::rotate | ( | tvec3< T, P > const & | v, |
T const & | angle, | ||
tvec3< T, P > const & | normal | ||
) |
Rotate a three dimensional vector around an axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL tvec4<T, P> glm::rotate | ( | tvec4< T, P > const & | v, |
T const & | angle, | ||
tvec3< T, P > const & | normal | ||
) |
Rotate a four dimensional vector around an axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL tvec3<T, P> glm::rotateX | ( | tvec3< T, P > const & | v, |
T const & | angle | ||
) |
Rotate a three dimensional vector around the X axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL tvec4<T, P> glm::rotateX | ( | tvec4< T, P > const & | v, |
T const & | angle | ||
) |
Rotate a four dimentionnals vector around the X axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL tvec3<T, P> glm::rotateY | ( | tvec3< T, P > const & | v, |
T const & | angle | ||
) |
Rotate a three dimensional vector around the Y axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL tvec4<T, P> glm::rotateY | ( | tvec4< T, P > const & | v, |
T const & | angle | ||
) |
Rotate a four dimensional vector around the X axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL tvec3<T, P> glm::rotateZ | ( | tvec3< T, P > const & | v, |
T const & | angle | ||
) |
Rotate a three dimensional vector around the Z axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL tvec4<T, P> glm::rotateZ | ( | tvec4< T, P > const & | v, |
T const & | angle | ||
) |
Rotate a four dimensional vector around the X axis.
From GLM_GTX_rotate_vector extension.
GLM_FUNC_DECL tvec3<T, P> glm::slerp | ( | tvec3< T, P > const & | x, |
tvec3< T, P > const & | y, | ||
T const & | a | ||
) |
Returns Spherical interpolation between two vectors.
x | A first vector |
y | A second vector |
a | Interpolation factor. The interpolation is defined beyond the range [0, 1]. |