0.9.8
Functions
GLM_GTX_component_wise

Functions

template<typename genType >
GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMax (genType const &v)
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMin (genType const &v)
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMul (genType const &v)
 
template<typename floatType , typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< floatType, P > compNormalize (vecType< T, P > const &v)
 
template<typename T , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > compScale (vecType< floatType, P > const &v)
 

Detailed Description

Operations between components of a type.

<glm/gtx/component_wise.hpp> need to be included to use these functionalities.

Function Documentation

GLM_FUNC_DECL genType::value_type glm::compAdd ( genType const &  v)

Add all vector components together.

See also
GLM_GTX_component_wise
GLM_FUNC_DECL genType::value_type glm::compMax ( genType const &  v)

Find the maximum value between single vector components.

See also
GLM_GTX_component_wise
GLM_FUNC_DECL genType::value_type glm::compMin ( genType const &  v)

Find the minimum value between single vector components.

See also
GLM_GTX_component_wise
GLM_FUNC_DECL genType::value_type glm::compMul ( genType const &  v)

Multiply all vector components together.

See also
GLM_GTX_component_wise
GLM_FUNC_DECL vecType<floatType, P> glm::compNormalize ( vecType< T, P > const &  v)

Convert an integer vector to a normalized float vector.

If the parameter value type is already a floating precision type, the value is passed through.

See also
GLM_GTX_component_wise
GLM_FUNC_DECL vecType<T, P> glm::compScale ( vecType< floatType, P > const &  v)

Convert a normalized float vector to an integer vector.

If the parameter value type is already a floating precision type, the value is passed through.

See also
GLM_GTX_component_wise