0.9.9 API documentation
Functions

Include <glm/gtc/random.hpp> to use the features of this extension. More...

Functions

template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More...
 
template<typename genType >
GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
 Generate random numbers in the interval [Min, Max], according a gaussian distribution. More...
 
template<typename genType >
GLM_FUNC_DECL genType linearRand (genType Min, genType Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More...
 

Detailed Description

Include <glm/gtc/random.hpp> to use the features of this extension.

Generate random number from various distribution methods.

Function Documentation

GLM_FUNC_DECL vec<3, T, defaultp> glm::ballRand ( Radius)

Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.

See also
GLM_GTC_random
GLM_FUNC_DECL vec<2, T, defaultp> glm::circularRand ( Radius)

Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.

See also
GLM_GTC_random
GLM_FUNC_DECL vec<2, T, defaultp> glm::diskRand ( Radius)

Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.

See also
GLM_GTC_random
GLM_FUNC_DECL genType glm::gaussRand ( genType  Mean,
genType  Deviation 
)

Generate random numbers in the interval [Min, Max], according a gaussian distribution.

See also
GLM_GTC_random
GLM_FUNC_DECL genType glm::linearRand ( genType  Min,
genType  Max 
)

Generate random numbers in the interval [Min, Max], according a linear distribution.

Parameters
MinMinimum value included in the sampling
MaxMaximum value included in the sampling
Template Parameters
genTypeValue type. Currently supported: float or double scalars.
See also
GLM_GTC_random
GLM_FUNC_DECL vec<L, T, Q> glm::linearRand ( vec< L, T, Q > const &  Min,
vec< L, T, Q > const &  Max 
)

Generate random numbers in the interval [Min, Max], according a linear distribution.

Parameters
MinMinimum value included in the sampling
MaxMaximum value included in the sampling
Template Parameters
TValue type. Currently supported: float or double.
See also
GLM_GTC_random
GLM_FUNC_DECL vec<3, T, defaultp> glm::sphericalRand ( Radius)

Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.

See also
GLM_GTC_random