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- p -
perp() :
glm::gtx::perpendicular
perspective() :
glm::gtc::matrix_transform
perspectiveFov() :
glm::gtc::matrix_transform
pickMatrix() :
glm::gtc::matrix_transform
pitch() :
glm::gtx::quaternion
polar() :
glm::gtx::polar_coordinates
pow() :
glm::core::function::exponential
,
glm::gtx::integer
,
glm::gtx::quaternion
,
glm::gtx::unsigned_int
pow2() :
glm::gtx::optimum_pow
pow3() :
glm::gtx::optimum_pow
pow4() :
glm::gtx::optimum_pow
powerOfTwoAbove() :
glm::gtx::bit
powerOfTwoBelow() :
glm::gtx::bit
powerOfTwoNearest() :
glm::gtx::bit
powOfTwo() :
glm::gtx::optimum_pow
proj() :
glm::gtx::projection
proj2D() :
glm::gtx::transform2
proj3D() :
glm::gtx::transform2
project() :
glm::gtc::matrix_transform
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