< GLM_GTX_quaternion extension: Quaternion types and functions More...
Functions | |
template<typename valType > | |
valType | angle (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tquat< valType > | angleAxis (valType const &angle, valType const &x, valType const &y, valType const &z) |
template<typename valType > | |
detail::tquat< valType > | angleAxis (valType const &angle, detail::tvec3< valType > const &axis) |
template<typename valType > | |
detail::tvec3< valType > | axis (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tvec3< valType > | cross (detail::tquat< valType > const &q, detail::tvec3< valType > const &v) |
template<typename valType > | |
detail::tvec3< valType > | cross (detail::tvec3< valType > const &v, detail::tquat< valType > const &q) |
template<typename valType > | |
detail::tvec3< valType > | eularAngles (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tquat< valType > | exp (detail::tquat< valType > const &q, valType const &exponent) |
template<typename valType > | |
valType | extractRealComponent (detail::tquat< valType > const &q) |
template<typename T > | |
detail::tquat< T > | fastMix (detail::tquat< T > const &x, detail::tquat< T > const &y, T const &a) |
template<typename valType > | |
detail::tquat< valType > | intermediate (detail::tquat< valType > const &prev, detail::tquat< valType > const &curr, detail::tquat< valType > const &next) |
template<typename valType > | |
detail::tquat< valType > | log (detail::tquat< valType > const &q) |
template<typename valType > | |
valType | pitch (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tquat< valType > | pow (detail::tquat< valType > const &x, valType const &y) |
template<typename valType > | |
valType | roll (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tvec3< valType > | rotate (detail::tquat< valType > const &q, detail::tvec3< valType > const &v) |
template<typename valType > | |
detail::tvec4< valType > | rotate (detail::tquat< valType > const &q, detail::tvec4< valType > const &v) |
template<typename T > | |
detail::tquat< T > | shortMix (detail::tquat< T > const &x, detail::tquat< T > const &y, T const &a) |
template<typename valType > | |
detail::tquat< valType > | squad (detail::tquat< valType > const &q1, detail::tquat< valType > const &q2, detail::tquat< valType > const &s1, detail::tquat< valType > const &s2, valType const &h) |
template<typename valType > | |
detail::tmat3x3< valType > | toMat3 (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tmat4x4< valType > | toMat4 (detail::tquat< valType > const &x) |
template<typename valType > | |
detail::tquat< valType > | toQuat (detail::tmat4x4< valType > const &x) |
template<typename valType > | |
detail::tquat< valType > | toQuat (detail::tmat3x3< valType > const &x) |
template<typename valType > | |
valType | yaw (detail::tquat< valType > const &x) |
< GLM_GTX_quaternion extension: Quaternion types and functions