Functions
GLM_GTX_rotate_vector: Rotate vector
GTX Extensions (Experimental)

Function to directly rotate a vector. More...

Functions

template<typename T >
detail::tmat4x4< T > orientation (detail::tvec3< T > const &Normal, detail::tvec3< T > const &Up)
template<typename T >
detail::tvec2< T > rotate (detail::tvec2< T > const &v, T const &angle)
template<typename T >
detail::tvec3< T > rotate (detail::tvec3< T > const &v, T const &angle, detail::tvec3< T > const &normal)
template<typename T >
detail::tvec4< T > rotate (detail::tvec4< T > const &v, T const &angle, detail::tvec3< T > const &normal)
template<typename T >
detail::tvec3< T > rotateX (detail::tvec3< T > const &v, T const &angle)
template<typename T >
detail::tvec4< T > rotateX (detail::tvec4< T > const &v, T const &angle)
template<typename T >
detail::tvec3< T > rotateY (detail::tvec3< T > const &v, T const &angle)
template<typename T >
detail::tvec4< T > rotateY (detail::tvec4< T > const &v, T const &angle)
template<typename T >
detail::tvec3< T > rotateZ (detail::tvec3< T > const &v, T const &angle)
template<typename T >
detail::tvec4< T > rotateZ (detail::tvec4< T > const &v, T const &angle)

Detailed Description

Function to directly rotate a vector.

<glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.


Function Documentation

detail::tmat4x4<T> glm::gtx::rotate_vector::orientation ( detail::tvec3< T > const &  Normal,
detail::tvec3< T > const &  Up 
)

Build a rotation matrix from a normal and a up vector.

From GLM_GTX_rotate_vector extension.

detail::tvec2<T> glm::gtx::rotate_vector::rotate ( detail::tvec2< T > const &  v,
T const &  angle 
)

Rotate a two dimensional vector.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotate ( detail::tvec3< T > const &  v,
T const &  angle,
detail::tvec3< T > const &  normal 
)

Rotate a three dimensional vector around an axis.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotate ( detail::tvec4< T > const &  v,
T const &  angle,
detail::tvec3< T > const &  normal 
)

Rotate a four dimensional vector around an axis.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotateX ( detail::tvec3< T > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the X axis.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotateX ( detail::tvec4< T > const &  v,
T const &  angle 
)

Rotate a four dimentionnals vector around the X axis.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotateY ( detail::tvec3< T > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the Y axis.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotateY ( detail::tvec4< T > const &  v,
T const &  angle 
)

Rotate a four dimensional vector around the X axis.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotateZ ( detail::tvec3< T > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the Z axis.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotateZ ( detail::tvec4< T > const &  v,
T const &  angle 
)

Rotate a four dimensional vector around the X axis.

From GLM_GTX_rotate_vector extension.