Add transformation matrices. More...
Functions | |
template<typename T > | |
detail::tmat4x4< T > | rotate (T angle, T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | rotate (T angle, detail::tvec3< T > const &v) |
template<typename T > | |
detail::tmat4x4< T > | rotate (detail::tmat4x4< T > const &m, T angle, T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | scale (detail::tvec3< T > const &v) |
template<typename T > | |
detail::tmat4x4< T > | scale (detail::tmat4x4< T > const &m, T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | scale (T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | translate (detail::tmat4x4< T > const &m, T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | translate (T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | translate (detail::tvec3< T > const &v) |
Add transformation matrices.
<glm/gtx/transform.hpp> need to be included to use these functionalities.
detail::tmat4x4<T> glm::gtx::transform::rotate | ( | T | angle, |
T | x, | ||
T | y, | ||
T | z | ||
) |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
From GLM_GTX_transform extension.
detail::tmat4x4<T> glm::gtx::transform::rotate | ( | T | angle, |
detail::tvec3< T > const & | v | ||
) |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
From GLM_GTX_transform extension.
detail::tmat4x4<T> glm::gtx::transform::rotate | ( | detail::tmat4x4< T > const & | m, |
T | angle, | ||
T | x, | ||
T | y, | ||
T | z | ||
) |
Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
From GLM_GTX_transform extension.
detail::tmat4x4<T> glm::gtx::transform::scale | ( | detail::tvec3< T > const & | v | ) |
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
From GLM_GTX_transform extension.
detail::tmat4x4<T> glm::gtx::transform::scale | ( | detail::tmat4x4< T > const & | m, |
T | x, | ||
T | y, | ||
T | z | ||
) |
Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
From GLM_GTX_transform extension.
detail::tmat4x4<T> glm::gtx::transform::scale | ( | T | x, |
T | y, | ||
T | z | ||
) |
Builds a scale 4 * 4 matrix created from 3 scalars.
From GLM_GTX_transform extension.
detail::tmat4x4<T> glm::gtx::transform::translate | ( | detail::tmat4x4< T > const & | m, |
T | x, | ||
T | y, | ||
T | z | ||
) |
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
From GLM_GTX_transform extension.
detail::tmat4x4<T> glm::gtx::transform::translate | ( | T | x, |
T | y, | ||
T | z | ||
) |
Builds a translation 4 * 4 matrix created from 3 scalars.
From GLM_GTX_transform extension.
detail::tmat4x4<T> glm::gtx::transform::translate | ( | detail::tvec3< T > const & | v | ) |
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
From GLM_GTX_transform extension.