GLM_GTX_transform: Extented transformation matrices
GTX Extensions (Experimental)

## Functions

template<typename T >
detail::tmat4x4< T > rotate (T angle, T x, T y, T z)
template<typename T >
detail::tmat4x4< T > rotate (T angle, detail::tvec3< T > const &v)
template<typename T >
detail::tmat4x4< T > rotate (detail::tmat4x4< T > const &m, T angle, T x, T y, T z)
template<typename T >
detail::tmat4x4< T > scale (detail::tvec3< T > const &v)
template<typename T >
detail::tmat4x4< T > scale (detail::tmat4x4< T > const &m, T x, T y, T z)
template<typename T >
detail::tmat4x4< T > scale (T x, T y, T z)
template<typename T >
detail::tmat4x4< T > translate (detail::tmat4x4< T > const &m, T x, T y, T z)
template<typename T >
detail::tmat4x4< T > translate (T x, T y, T z)
template<typename T >
detail::tmat4x4< T > translate (detail::tvec3< T > const &v)

## Detailed Description

<glm/gtx/transform.hpp> need to be included to use these functionalities.

## Function Documentation

 detail::tmat4x4 glm::gtx::transform::rotate ( T angle, T x, T y, T z )

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

From GLM_GTX_transform extension.

 detail::tmat4x4 glm::gtx::transform::rotate ( T angle, detail::tvec3< T > const & v )

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

From GLM_GTX_transform extension.

 detail::tmat4x4 glm::gtx::transform::rotate ( detail::tmat4x4< T > const & m, T angle, T x, T y, T z )

Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

From GLM_GTX_transform extension.

 detail::tmat4x4 glm::gtx::transform::scale ( detail::tvec3< T > const & v )

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

From GLM_GTX_transform extension.

 detail::tmat4x4 glm::gtx::transform::scale ( detail::tmat4x4< T > const & m, T x, T y, T z )

Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.

From GLM_GTX_transform extension.

 detail::tmat4x4 glm::gtx::transform::scale ( T x, T y, T z )

Builds a scale 4 * 4 matrix created from 3 scalars.

From GLM_GTX_transform extension.

 detail::tmat4x4 glm::gtx::transform::translate ( detail::tmat4x4< T > const & m, T x, T y, T z )

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

From GLM_GTX_transform extension.

 detail::tmat4x4 glm::gtx::transform::translate ( T x, T y, T z )

Builds a translation 4 * 4 matrix created from 3 scalars.

From GLM_GTX_transform extension.

 detail::tmat4x4 glm::gtx::transform::translate ( detail::tvec3< T > const & v )

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

From GLM_GTX_transform extension.