Functions
GLM_GTX_transform2: Extra transformation matrices
GTX Extensions (Experimental)

Add extra transformation matrices. More...

Functions

template<typename T >
detail::tmat3x3< T > proj2D (const detail::tmat3x3< T > &m, const detail::tvec3< T > &normal)
template<typename T >
detail::tmat4x4< T > proj3D (const detail::tmat4x4< T > &m, const detail::tvec3< T > &normal)
template<typename valType >
detail::tmat4x4< valType > scaleBias (valType scale, valType bias)
template<typename valType >
detail::tmat4x4< valType > scaleBias (detail::tmat4x4< valType > const &m, valType scale, valType bias)
template<typename T >
detail::tmat3x3< T > shearX2D (detail::tmat3x3< T > const &m, T y)
template<typename T >
detail::tmat4x4< T > shearX3D (const detail::tmat4x4< T > &m, T y, T z)
template<typename T >
detail::tmat3x3< T > shearY2D (detail::tmat3x3< T > const &m, T x)
template<typename T >
detail::tmat4x4< T > shearY3D (const detail::tmat4x4< T > &m, T x, T z)
template<typename T >
detail::tmat4x4< T > shearZ3D (const detail::tmat4x4< T > &m, T x, T y)

Detailed Description

Add extra transformation matrices.

<glm/gtx/transform2.hpp> need to be included to use these functionalities.


Function Documentation

detail::tmat3x3<T> glm::gtx::transform2::proj2D ( const detail::tmat3x3< T > &  m,
const detail::tvec3< T > &  normal 
)

Build planar projection matrix along normal axis.

From GLM_GTX_transform2 extension.

detail::tmat4x4<T> glm::gtx::transform2::proj3D ( const detail::tmat4x4< T > &  m,
const detail::tvec3< T > &  normal 
)

Build planar projection matrix along normal axis.

From GLM_GTX_transform2 extension.

detail::tmat4x4<valType> glm::gtx::transform2::scaleBias ( valType  scale,
valType  bias 
)

Build a scale bias matrix.

From GLM_GTX_transform2 extension.

detail::tmat4x4<valType> glm::gtx::transform2::scaleBias ( detail::tmat4x4< valType > const &  m,
valType  scale,
valType  bias 
)

Build a scale bias matrix.

From GLM_GTX_transform2 extension.

detail::tmat3x3<T> glm::gtx::transform2::shearX2D ( detail::tmat3x3< T > const &  m,
y 
)

Transforms a matrix with a shearing on X axis.

From GLM_GTX_transform2 extension.

detail::tmat4x4<T> glm::gtx::transform2::shearX3D ( const detail::tmat4x4< T > &  m,
y,
z 
)

Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.

detail::tmat3x3<T> glm::gtx::transform2::shearY2D ( detail::tmat3x3< T > const &  m,
x 
)

Transforms a matrix with a shearing on Y axis.

From GLM_GTX_transform2 extension.

detail::tmat4x4<T> glm::gtx::transform2::shearY3D ( const detail::tmat4x4< T > &  m,
x,
z 
)

Transforms a matrix with a shearing on Y axis.

From GLM_GTX_transform2 extension.

detail::tmat4x4<T> glm::gtx::transform2::shearZ3D ( const detail::tmat4x4< T > &  m,
x,
y 
)

Transforms a matrix with a shearing on Z axis.

From GLM_GTX_transform2 extension.