Functions
GLM_GTX_intersect
GTX Extensions (Experimental)

Functions

template<typename genType >
bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
 
template<typename genType >
bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
 
template<typename genType >
bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadiusSquered, typename genType::value_type &intersectionDistance)
 
template<typename genType >
bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
 
template<typename genType >
bool intersectRayTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
 

Detailed Description

Add intersection functions.

<glm/gtx/intersect.hpp> need to be included to use these functionalities.

Function Documentation

bool glm::intersectLineSphere ( genType const &  point0,
genType const &  point1,
genType const &  sphereCenter,
typename genType::value_type  sphereRadius,
genType &  intersectionPosition1,
genType &  intersectionNormal1,
genType &  intersectionPosition2 = genType(),
genType &  intersectionNormal2 = genType() 
)

Compute the intersection of a line and a sphere.

From GLM_GTX_intersect extension

bool glm::intersectLineTriangle ( genType const &  orig,
genType const &  dir,
genType const &  vert0,
genType const &  vert1,
genType const &  vert2,
genType &  position 
)

Compute the intersection of a line and a triangle.

From GLM_GTX_intersect extension.

bool glm::intersectRaySphere ( genType const &  rayStarting,
genType const &  rayNormalizedDirection,
genType const &  sphereCenter,
const typename genType::value_type  sphereRadiusSquered,
typename genType::value_type &  intersectionDistance 
)

Compute the intersection distance of a ray and a sphere.

The ray direction vector is unit length. From GLM_GTX_intersect extension.

bool glm::intersectRaySphere ( genType const &  rayStarting,
genType const &  rayNormalizedDirection,
genType const &  sphereCenter,
const typename genType::value_type  sphereRadius,
genType &  intersectionPosition,
genType &  intersectionNormal 
)

Compute the intersection of a ray and a sphere.

From GLM_GTX_intersect extension.

bool glm::intersectRayTriangle ( genType const &  orig,
genType const &  dir,
genType const &  vert0,
genType const &  vert1,
genType const &  vert2,
genType &  baryPosition 
)

Compute the intersection of a ray and a triangle.

From GLM_GTX_intersect extension.