GLM  0.9.5
Functions
GLM_GTX_handed_coordinate_space

Functions

template<typename T , precision P>
bool leftHanded (detail::tvec3< T, P > const &tangent, detail::tvec3< T, P > const &binormal, detail::tvec3< T, P > const &normal)
 
template<typename T , precision P>
bool rightHanded (detail::tvec3< T, P > const &tangent, detail::tvec3< T, P > const &binormal, detail::tvec3< T, P > const &normal)
 

Detailed Description

To know if a set of three basis vectors defines a right or left-handed coordinate system.

<glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.

Function Documentation

bool glm::leftHanded ( detail::tvec3< T, P > const &  tangent,
detail::tvec3< T, P > const &  binormal,
detail::tvec3< T, P > const &  normal 
)

Return if a trihedron left handed or not.

From GLM_GTX_handed_coordinate_space extension.

bool glm::rightHanded ( detail::tvec3< T, P > const &  tangent,
detail::tvec3< T, P > const &  binormal,
detail::tvec3< T, P > const &  normal 
)

Return if a trihedron right handed or not.

From GLM_GTX_handed_coordinate_space extension.