GLM
0.9.5
|
Functions | |
template<typename T , precision P> | |
void | axisAngle (detail::tmat4x4< T, P > const &mat, detail::tvec3< T, P > &axis, T &angle) |
template<typename T , precision P> | |
detail::tmat4x4< T, P > | axisAngleMatrix (detail::tvec3< T, P > const &axis, T const angle) |
template<typename T , precision P> | |
detail::tmat4x4< T, P > | extractMatrixRotation (detail::tmat4x4< T, P > const &mat) |
template<typename T , precision P> | |
detail::tmat4x4< T, P > | interpolate (detail::tmat4x4< T, P > const &m1, detail::tmat4x4< T, P > const &m2, T const delta) |
Allows to directly interpolate two exiciting matrices.
<glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
void glm::axisAngle | ( | detail::tmat4x4< T, P > const & | mat, |
detail::tvec3< T, P > & | axis, | ||
T & | angle | ||
) |
Get the axis and angle of the rotation from a matrix.
From GLM_GTX_matrix_interpolation extension.
detail::tmat4x4<T, P> glm::axisAngleMatrix | ( | detail::tvec3< T, P > const & | axis, |
T const | angle | ||
) |
Build a matrix from axis and angle.
From GLM_GTX_matrix_interpolation extension.
detail::tmat4x4<T, P> glm::extractMatrixRotation | ( | detail::tmat4x4< T, P > const & | mat | ) |
Extracts the rotation part of a matrix.
From GLM_GTX_matrix_interpolation extension.
detail::tmat4x4<T, P> glm::interpolate | ( | detail::tmat4x4< T, P > const & | m1, |
detail::tmat4x4< T, P > const & | m2, | ||
T const | delta | ||
) |
Build a interpolation of 4 * 4 matrixes.
From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.