GLM
0.9.5
|
Functions | |
template<typename T , precision P> | |
detail::tvec3< T, P > | cross (detail::tquat< T, P > const &q, detail::tvec3< T, P > const &v) |
template<typename T , precision P> | |
detail::tvec3< T, P > | cross (detail::tvec3< T, P > const &v, detail::tquat< T, P > const &q) |
template<typename T , precision P> | |
detail::tquat< T, P > | exp (detail::tquat< T, P > const &q) |
template<typename T , precision P> | |
T | extractRealComponent (detail::tquat< T, P > const &q) |
template<typename T , precision P> | |
detail::tquat< T, P > | fastMix (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a) |
template<typename T , precision P> | |
detail::tquat< T, P > | intermediate (detail::tquat< T, P > const &prev, detail::tquat< T, P > const &curr, detail::tquat< T, P > const &next) |
template<typename T , precision P> | |
T | length2 (detail::tquat< T, P > const &q) |
template<typename T , precision P> | |
detail::tquat< T, P > | log (detail::tquat< T, P > const &q) |
template<typename T , precision P> | |
detail::tquat< T, P > | pow (detail::tquat< T, P > const &x, T const &y) |
template<typename T , precision P> | |
detail::tvec3< T, P > | rotate (detail::tquat< T, P > const &q, detail::tvec3< T, P > const &v) |
template<typename T , precision P> | |
detail::tvec4< T, P > | rotate (detail::tquat< T, P > const &q, detail::tvec4< T, P > const &v) |
template<typename T , precision P> | |
detail::tquat< T, P > | rotation (detail::tvec3< T, P > const &orig, detail::tvec3< T, P > const &dest) |
template<typename T , precision P> | |
detail::tquat< T, P > | shortMix (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a) |
template<typename T , precision P> | |
detail::tquat< T, P > | squad (detail::tquat< T, P > const &q1, detail::tquat< T, P > const &q2, detail::tquat< T, P > const &s1, detail::tquat< T, P > const &s2, T const &h) |
template<typename T , precision P> | |
detail::tmat3x3< T, P > | toMat3 (detail::tquat< T, P > const &x) |
template<typename T , precision P> | |
detail::tmat4x4< T, P > | toMat4 (detail::tquat< T, P > const &x) |
template<typename T , precision P> | |
detail::tquat< T, P > | toQuat (detail::tmat3x3< T, P > const &x) |
template<typename T , precision P> | |
detail::tquat< T, P > | toQuat (detail::tmat4x4< T, P > const &x) |
Extented quaternion types and functions.
<glm/gtx/quaternion.hpp> need to be included to use these functionalities.
detail::tvec3<T, P> glm::cross | ( | detail::tquat< T, P > const & | q, |
detail::tvec3< T, P > const & | v | ||
) |
Compute a cross product between a quaternion and a vector.
detail::tvec3<T, P> glm::cross | ( | detail::tvec3< T, P > const & | v, |
detail::tquat< T, P > const & | q | ||
) |
Compute a cross product between a vector and a quaternion.
detail::tquat<T, P> glm::exp | ( | detail::tquat< T, P > const & | q | ) |
Returns a exp of a quaternion.
T glm::extractRealComponent | ( | detail::tquat< T, P > const & | q | ) |
Extract the real component of a quaternion.
detail::tquat<T, P> glm::fastMix | ( | detail::tquat< T, P > const & | x, |
detail::tquat< T, P > const & | y, | ||
T const & | a | ||
) |
Quaternion normalized linear interpolation.
detail::tquat<T, P> glm::intermediate | ( | detail::tquat< T, P > const & | prev, |
detail::tquat< T, P > const & | curr, | ||
detail::tquat< T, P > const & | next | ||
) |
Returns an intermediate control point for squad interpolation.
T glm::length2 | ( | detail::tquat< T, P > const & | q | ) |
Returns the squared length of x.
detail::tquat<T, P> glm::log | ( | detail::tquat< T, P > const & | q | ) |
Returns a log of a quaternion.
detail::tquat<T, P> glm::pow | ( | detail::tquat< T, P > const & | x, |
T const & | y | ||
) |
Returns x raised to the y power.
detail::tvec3<T, P> glm::rotate | ( | detail::tquat< T, P > const & | q, |
detail::tvec3< T, P > const & | v | ||
) |
Returns quarternion square root.
detail::tvec4<T, P> glm::rotate | ( | detail::tquat< T, P > const & | q, |
detail::tvec4< T, P > const & | v | ||
) |
Rotates a 4 components vector by a quaternion.
detail::tquat<T, P> glm::rotation | ( | detail::tvec3< T, P > const & | orig, |
detail::tvec3< T, P > const & | dest | ||
) |
Compute the rotation between two vectors.
param orig vector, needs to be normalized param dest vector, needs to be normalized
detail::tquat<T, P> glm::shortMix | ( | detail::tquat< T, P > const & | x, |
detail::tquat< T, P > const & | y, | ||
T const & | a | ||
) |
Quaternion interpolation using the rotation short path.
detail::tquat<T, P> glm::squad | ( | detail::tquat< T, P > const & | q1, |
detail::tquat< T, P > const & | q2, | ||
detail::tquat< T, P > const & | s1, | ||
detail::tquat< T, P > const & | s2, | ||
T const & | h | ||
) |
Compute a point on a path according squad equation.
q1 and q2 are control points; s1 and s2 are intermediate control points.
detail::tmat3x3<T, P> glm::toMat3 | ( | detail::tquat< T, P > const & | x | ) |
Converts a quaternion to a 3 * 3 matrix.
Definition at line 150 of file gtx/quaternion.hpp.
References glm::mat3_cast().
detail::tmat4x4<T, P> glm::toMat4 | ( | detail::tquat< T, P > const & | x | ) |
Converts a quaternion to a 4 * 4 matrix.
Definition at line 157 of file gtx/quaternion.hpp.
References glm::mat4_cast().
detail::tquat<T, P> glm::toQuat | ( | detail::tmat3x3< T, P > const & | x | ) |
Converts a 3 * 3 matrix to a quaternion.
Definition at line 164 of file gtx/quaternion.hpp.
References glm::quat_cast().
detail::tquat<T, P> glm::toQuat | ( | detail::tmat4x4< T, P > const & | x | ) |
Converts a 4 * 4 matrix to a quaternion.
Definition at line 171 of file gtx/quaternion.hpp.
References glm::quat_cast().