GLM
0.9.5
|
Functions | |
template<typename T , precision P> | |
detail::tmat4x4< T, P > | rotate (T angle, detail::tvec3< T, P > const &v) |
template<typename T , precision P> | |
detail::tmat4x4< T, P > | scale (detail::tvec3< T, P > const &v) |
template<typename T , precision P> | |
detail::tmat4x4< T, P > | translate (detail::tvec3< T, P > const &v) |
Add transformation matrices.
<glm/gtx/transform.hpp> need to be included to use these functionalities.
detail::tmat4x4<T, P> glm::rotate | ( | T | angle, |
detail::tvec3< T, P > const & | v | ||
) |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
detail::tmat4x4<T, P> glm::scale | ( | detail::tvec3< T, P > const & | v | ) |
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
detail::tmat4x4<T, P> glm::translate | ( | detail::tvec3< T, P > const & | v | ) |
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.