GLM
0.9.5
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Functions | |
template<typename T , precision P> | |
detail::tmat3x3< T, P > | proj2D (const detail::tmat3x3< T, P > &m, const detail::tvec3< T, P > &normal) |
template<typename T , precision P> | |
detail::tmat4x4< T, P > | proj3D (const detail::tmat4x4< T, P > &m, const detail::tvec3< T, P > &normal) |
template<typename valType , precision P> | |
detail::tmat4x4< valType, P > | scaleBias (valType scale, valType bias) |
template<typename valType , precision P> | |
detail::tmat4x4< valType, P > | scaleBias (detail::tmat4x4< valType, P > const &m, valType scale, valType bias) |
template<typename T , precision P> | |
detail::tmat3x3< T, P > | shearX2D (detail::tmat3x3< T, P > const &m, T y) |
template<typename T , precision P> | |
detail::tmat4x4< T, P > | shearX3D (const detail::tmat4x4< T, P > &m, T y, T z) |
template<typename T , precision P> | |
detail::tmat3x3< T, P > | shearY2D (detail::tmat3x3< T, P > const &m, T x) |
template<typename T , precision P> | |
detail::tmat4x4< T, P > | shearY3D (const detail::tmat4x4< T, P > &m, T x, T z) |
template<typename T , precision P> | |
detail::tmat4x4< T, P > | shearZ3D (const detail::tmat4x4< T, P > &m, T x, T y) |
Add extra transformation matrices.
<glm/gtx/transform2.hpp> need to be included to use these functionalities.
detail::tmat3x3<T, P> glm::proj2D | ( | const detail::tmat3x3< T, P > & | m, |
const detail::tvec3< T, P > & | normal | ||
) |
Build planar projection matrix along normal axis.
From GLM_GTX_transform2 extension.
detail::tmat4x4<T, P> glm::proj3D | ( | const detail::tmat4x4< T, P > & | m, |
const detail::tvec3< T, P > & | normal | ||
) |
Build planar projection matrix along normal axis.
From GLM_GTX_transform2 extension.
detail::tmat4x4<valType, P> glm::scaleBias | ( | valType | scale, |
valType | bias | ||
) |
Build a scale bias matrix.
From GLM_GTX_transform2 extension.
detail::tmat4x4<valType, P> glm::scaleBias | ( | detail::tmat4x4< valType, P > const & | m, |
valType | scale, | ||
valType | bias | ||
) |
Build a scale bias matrix.
From GLM_GTX_transform2 extension.
detail::tmat3x3<T, P> glm::shearX2D | ( | detail::tmat3x3< T, P > const & | m, |
T | y | ||
) |
Transforms a matrix with a shearing on X axis.
From GLM_GTX_transform2 extension.
detail::tmat4x4<T, P> glm::shearX3D | ( | const detail::tmat4x4< T, P > & | m, |
T | y, | ||
T | z | ||
) |
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
detail::tmat3x3<T, P> glm::shearY2D | ( | detail::tmat3x3< T, P > const & | m, |
T | x | ||
) |
Transforms a matrix with a shearing on Y axis.
From GLM_GTX_transform2 extension.
detail::tmat4x4<T, P> glm::shearY3D | ( | const detail::tmat4x4< T, P > & | m, |
T | x, | ||
T | z | ||
) |
Transforms a matrix with a shearing on Y axis.
From GLM_GTX_transform2 extension.
detail::tmat4x4<T, P> glm::shearZ3D | ( | const detail::tmat4x4< T, P > & | m, |
T | x, | ||
T | y | ||
) |
Transforms a matrix with a shearing on Z axis.
From GLM_GTX_transform2 extension.