GLM  0.9.5
Functions

Functions

template<typename T , precision P>
detail::tmat3x3< T, P > proj2D (const detail::tmat3x3< T, P > &m, const detail::tvec3< T, P > &normal)
 
template<typename T , precision P>
detail::tmat4x4< T, P > proj3D (const detail::tmat4x4< T, P > &m, const detail::tvec3< T, P > &normal)
 
template<typename valType , precision P>
detail::tmat4x4< valType, P > scaleBias (valType scale, valType bias)
 
template<typename valType , precision P>
detail::tmat4x4< valType, P > scaleBias (detail::tmat4x4< valType, P > const &m, valType scale, valType bias)
 
template<typename T , precision P>
detail::tmat3x3< T, P > shearX2D (detail::tmat3x3< T, P > const &m, T y)
 
template<typename T , precision P>
detail::tmat4x4< T, P > shearX3D (const detail::tmat4x4< T, P > &m, T y, T z)
 
template<typename T , precision P>
detail::tmat3x3< T, P > shearY2D (detail::tmat3x3< T, P > const &m, T x)
 
template<typename T , precision P>
detail::tmat4x4< T, P > shearY3D (const detail::tmat4x4< T, P > &m, T x, T z)
 
template<typename T , precision P>
detail::tmat4x4< T, P > shearZ3D (const detail::tmat4x4< T, P > &m, T x, T y)
 

Detailed Description

Add extra transformation matrices.

<glm/gtx/transform2.hpp> need to be included to use these functionalities.

Function Documentation

detail::tmat3x3<T, P> glm::proj2D ( const detail::tmat3x3< T, P > &  m,
const detail::tvec3< T, P > &  normal 
)

Build planar projection matrix along normal axis.

From GLM_GTX_transform2 extension.

detail::tmat4x4<T, P> glm::proj3D ( const detail::tmat4x4< T, P > &  m,
const detail::tvec3< T, P > &  normal 
)

Build planar projection matrix along normal axis.

From GLM_GTX_transform2 extension.

detail::tmat4x4<valType, P> glm::scaleBias ( valType  scale,
valType  bias 
)

Build a scale bias matrix.

From GLM_GTX_transform2 extension.

detail::tmat4x4<valType, P> glm::scaleBias ( detail::tmat4x4< valType, P > const &  m,
valType  scale,
valType  bias 
)

Build a scale bias matrix.

From GLM_GTX_transform2 extension.

detail::tmat3x3<T, P> glm::shearX2D ( detail::tmat3x3< T, P > const &  m,
y 
)

Transforms a matrix with a shearing on X axis.

From GLM_GTX_transform2 extension.

detail::tmat4x4<T, P> glm::shearX3D ( const detail::tmat4x4< T, P > &  m,
y,
z 
)

Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.

detail::tmat3x3<T, P> glm::shearY2D ( detail::tmat3x3< T, P > const &  m,
x 
)

Transforms a matrix with a shearing on Y axis.

From GLM_GTX_transform2 extension.

detail::tmat4x4<T, P> glm::shearY3D ( const detail::tmat4x4< T, P > &  m,
x,
z 
)

Transforms a matrix with a shearing on Y axis.

From GLM_GTX_transform2 extension.

detail::tmat4x4<T, P> glm::shearZ3D ( const detail::tmat4x4< T, P > &  m,
x,
y 
)

Transforms a matrix with a shearing on Z axis.

From GLM_GTX_transform2 extension.