0.9.8
bitfield.hpp
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1 
14 #pragma once
15 
16 // Dependencies
17 #include "../detail/setup.hpp"
18 #include "../detail/precision.hpp"
19 #include "../detail/type_int.hpp"
20 #include "../detail/_vectorize.hpp"
21 #include <limits>
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTC_bitfield extension included")
25 #endif
26 
27 namespace glm
28 {
31 
35  template <typename genIUType>
36  GLM_FUNC_DECL genIUType mask(genIUType Bits);
37 
41  template <typename T, precision P, template <typename, precision> class vecIUType>
42  GLM_FUNC_DECL vecIUType<T, P> mask(vecIUType<T, P> const & v);
43 
47  template <typename genIUType>
48  GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
49 
53  template <typename T, precision P, template <typename, precision> class vecType>
54  GLM_FUNC_DECL vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift);
55 
59  template <typename genIUType>
60  GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
61 
65  template <typename T, precision P, template <typename, precision> class vecType>
66  GLM_FUNC_DECL vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift);
67 
71  template <typename genIUType>
72  GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
73 
77  template <typename T, precision P, template <typename, precision> class vecType>
78  GLM_FUNC_DECL vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount);
79 
83  template <typename genIUType>
84  GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
85 
89  template <typename T, precision P, template <typename, precision> class vecType>
90  GLM_FUNC_DECL vecType<T, P> bitfieldFillZero(vecType<T, P> const & Value, int FirstBit, int BitCount);
91 
97  GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
98 
104  GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
105 
111  GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
112 
118  GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
119 
125  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
126 
132  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
133 
139  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
140 
146  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
147 
153  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
154 
160  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
161 
167  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
168 
174  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
175 
181  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
182 
188  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
189 
195  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
196 
202  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
203 
205 } //namespace glm
206 
207 #include "bitfield.inl"
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
Interleaves the bits of x, y, z and w.
GLM_FUNC_DECL vecType< T, P > bitfieldRotateLeft(vecType< T, P > const &In, int Shift)
Rotate all bits to the left.
Definition: _noise.hpp:11
GLM_FUNC_DECL vecIUType< T, P > mask(vecIUType< T, P > const &v)
Build a mask of 'count' bits.
GLM_FUNC_DECL vecType< T, P > bitfieldFillOne(vecType< T, P > const &Value, int FirstBit, int BitCount)
Set to 1 a range of bits.
GLM_FUNC_DECL vecType< T, P > bitfieldRotateRight(vecType< T, P > const &In, int Shift)
Rotate all bits to the right.
GLM_FUNC_DECL vecType< T, P > bitfieldFillZero(vecType< T, P > const &Value, int FirstBit, int BitCount)
Set to 0 a range of bits.