0.9.8
matrix_transform_2d.hpp
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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../mat3x3.hpp"
18 #include "../vec2.hpp"
19 
20 
21 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
22 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
23 #endif
24 
25 namespace glm
26 {
29 
34  template <typename T, precision P>
35  GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
36  tmat3x3<T, P> const & m,
37  tvec2<T, P> const & v);
38 
43  template <typename T, precision P>
44  GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
45  tmat3x3<T, P> const & m,
46  T angle);
47 
52  template <typename T, precision P>
53  GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
54  tmat3x3<T, P> const & m,
55  tvec2<T, P> const & v);
56 
61  template <typename T, precision P>
62  GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
63  tmat3x3<T, P> const & m,
64  T y);
65 
70  template <typename T, precision P>
71  GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
72  tmat3x3<T, P> const & m,
73  T x);
74 
76 }//namespace glm
77 
78 #include "matrix_transform_2d.inl"
GLM_FUNC_QUALIFIER tmat3x3< T, P > rotate(tmat3x3< T, P > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearY(tmat3x3< T, P > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
Definition: _noise.hpp:11
GLM_FUNC_QUALIFIER tmat3x3< T, P > scale(tmat3x3< T, P > const &m, tvec2< T, P > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearX(tmat3x3< T, P > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_QUALIFIER tmat3x3< T, P > translate(tmat3x3< T, P > const &m, tvec2< T, P > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.