GLM Version 0.9.0
Functions

glm::gtc::matrix_transform Namespace Reference

GLM_GTC_matrix_transform extension: Add transformation matrices. More...

Functions

template<typename T >
detail::tmat4x4< T > rotate (detail::tmat4x4< T > const &m, T const &angle, detail::tvec3< T > const &v)
 Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
template<typename T >
detail::tmat4x4< T > scale (detail::tmat4x4< T > const &m, detail::tvec3< T > const &v)
 Builds a scale 4 * 4 matrix created from 3 scalars.
template<typename T >
detail::tmat4x4< T > translate (detail::tmat4x4< T > const &m, detail::tvec3< T > const &v)
 Builds a translation 4 * 4 matrix created from a vector of 3 components.

Detailed Description

GLM_GTC_matrix_transform extension: Add transformation matrices.


Function Documentation

detail::tmat4x4<T> glm::gtc::matrix_transform::rotate ( detail::tmat4x4< T > const &  m,
T const &  angle,
detail::tvec3< T > const &  v 
)

Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.

From GLM_GTC_matrix_transform extension.

detail::tmat4x4<T> glm::gtc::matrix_transform::scale ( detail::tmat4x4< T > const &  m,
detail::tvec3< T > const &  v 
)

Builds a scale 4 * 4 matrix created from 3 scalars.

From GLM_GTC_matrix_transform extension.

detail::tmat4x4<T> glm::gtc::matrix_transform::translate ( detail::tmat4x4< T > const &  m,
detail::tvec3< T > const &  v 
)

Builds a translation 4 * 4 matrix created from a vector of 3 components.

From GLM_GTC_matrix_transform extension.