GLM_GTX_euler_angles extension: Build matrices from Euler angles. More...
Functions | |
template<typename valType > | |
detail::tmat4x4< valType > | eulerAngleX (valType const &angleX) |
template<typename valType > | |
detail::tmat4x4< valType > | eulerAngleXY (valType const &angleX, valType const &angleY) |
template<typename valType > | |
detail::tmat4x4< valType > | eulerAngleXZ (valType const &angleX, valType const &angleZ) |
template<typename valType > | |
detail::tmat4x4< valType > | eulerAngleY (valType const &angleY) |
template<typename valType > | |
detail::tmat4x4< valType > | eulerAngleYX (valType const &angleY, valType const &angleX) |
template<typename valType > | |
detail::tmat4x4< valType > | eulerAngleYXZ (valType const &yaw, valType const &pitch, valType const &roll) |
template<typename valType > | |
detail::tmat4x4< valType > | eulerAngleYZ (valType const &angleY, valType const &angleZ) |
template<typename valType > | |
detail::tmat4x4< valType > | eulerAngleZ (valType const &angleZ) |
template<typename valType > | |
detail::tmat4x4< valType > | eulerAngleZX (valType const &angleZ, valType const &angleX) |
template<typename valType > | |
detail::tmat4x4< valType > | eulerAngleZY (valType const &angleZ, valType const &angleY) |
template<typename T > | |
detail::tmat2x2< T > | orientate2 (T const &angle) |
template<typename T > | |
detail::tmat3x3< T > | orientate3 (detail::tvec3< T > const &angles) |
template<typename T > | |
detail::tmat3x3< T > | orientate3 (T const &angle) |
template<typename T > | |
detail::tmat4x4< T > | orientate4 (detail::tvec3< T > const &angles) |
template<typename valType > | |
detail::tmat4x4< valType > | yawPitchRoll (valType const &yaw, valType const &pitch, valType const &roll) |
GLM_GTX_euler_angles extension: Build matrices from Euler angles.