GLM_GTX_transform2 extension: Add extra transformation matrices. More...
Functions | |
template<typename T > | |
detail::tmat3x3< T > | proj2D (const detail::tmat3x3< T > &m, const detail::tvec3< T > &normal) |
template<typename T > | |
detail::tmat4x4< T > | proj3D (const detail::tmat4x4< T > &m, const detail::tvec3< T > &normal) |
template<typename valType > | |
detail::tmat4x4< valType > | scaleBias (valType scale, valType bias) |
template<typename valType > | |
detail::tmat4x4< valType > | scaleBias (detail::tmat4x4< valType > const &m, valType scale, valType bias) |
template<typename T > | |
detail::tmat3x3< T > | shearX2D (detail::tmat3x3< T > const &m, T y) |
template<typename T > | |
detail::tmat4x4< T > | shearX3D (const detail::tmat4x4< T > &m, T y, T z) |
template<typename T > | |
detail::tmat3x3< T > | shearY2D (detail::tmat3x3< T > const &m, T x) |
template<typename T > | |
detail::tmat4x4< T > | shearY3D (const detail::tmat4x4< T > &m, T x, T z) |
template<typename T > | |
detail::tmat4x4< T > | shearZ3D (const detail::tmat4x4< T > &m, T x, T y) |
GLM_GTX_transform2 extension: Add extra transformation matrices.