Functions

GLM_GTX_rotate_vector: Rotate vector

GTX Extensions (Experimental)

Function to directly rotate a vector. More...

Functions

template<typename T >
detail::tmat4x4< T > orientation (const detail::tvec3< T > &Normal, const detail::tvec3< T > &Up)
template<typename T >
detail::tvec2< T > rotate (const detail::tvec2< T > &v, T angle)
template<typename T >
detail::tvec3< T > rotate (const detail::tvec3< T > &v, T angle, const detail::tvec3< T > &normal)
template<typename T >
detail::tvec4< T > rotate (const detail::tvec4< T > &v, T angle, const detail::tvec3< T > &normal)
template<typename T >
detail::tvec3< T > rotateX (const detail::tvec3< T > &v, T angle)
template<typename T >
detail::tvec4< T > rotateX (const detail::tvec4< T > &v, T angle)
template<typename T >
detail::tvec3< T > rotateY (const detail::tvec3< T > &v, T angle)
template<typename T >
detail::tvec4< T > rotateY (const detail::tvec4< T > &v, T angle)
template<typename T >
detail::tvec3< T > rotateZ (const detail::tvec3< T > &v, T angle)
template<typename T >
detail::tvec4< T > rotateZ (const detail::tvec4< T > &v, T angle)

Detailed Description

Function to directly rotate a vector.

<glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.


Function Documentation

detail::tmat4x4<T> glm::gtx::rotate_vector::orientation ( const detail::tvec3< T > &  Normal,
const detail::tvec3< T > &  Up 
)

Build a rotation matrix from a normal and a up vector.

From GLM_GTX_rotate_vector extension.

detail::tvec2<T> glm::gtx::rotate_vector::rotate ( const detail::tvec2< T > &  v,
angle 
)

Rotate a two dimensional vector.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotate ( const detail::tvec3< T > &  v,
angle,
const detail::tvec3< T > &  normal 
)

Rotate a three dimensional vector around an axis.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotate ( const detail::tvec4< T > &  v,
angle,
const detail::tvec3< T > &  normal 
)

Rotate a four dimensional vector around an axis.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotateX ( const detail::tvec3< T > &  v,
angle 
)

Rotate a three dimensional vector around the X axis.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotateX ( const detail::tvec4< T > &  v,
angle 
)

Rotate a four dimentionnals vector around the X axis.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotateY ( const detail::tvec3< T > &  v,
angle 
)

Rotate a three dimensional vector around the Y axis.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotateY ( const detail::tvec4< T > &  v,
angle 
)

Rotate a four dimensional vector around the X axis.

From GLM_GTX_rotate_vector extension.

detail::tvec3<T> glm::gtx::rotate_vector::rotateZ ( const detail::tvec3< T > &  v,
angle 
)

Rotate a three dimensional vector around the Z axis.

From GLM_GTX_rotate_vector extension.

detail::tvec4<T> glm::gtx::rotate_vector::rotateZ ( const detail::tvec4< T > &  v,
angle 
)

Rotate a four dimensional vector around the X axis.

From GLM_GTX_rotate_vector extension.