Compute angle between vectors. More...
Functions | |
template<typename vecType > | |
vecType::value_type | angle (vecType const &x, vecType const &y) |
template<typename vecType > | |
vecType::value_type | orientedAngle (vecType const &x, vecType const &y) |
template<typename vecType > | |
vecType::value_type | orientedAngleFromRef (vecType const &x, vecType const &y, detail::tvec3< typename vecType::value_type > const &ref) |
Compute angle between vectors.
<glm/gtx/vector_angle.hpp> need to be included to use these functionalities.
vecType::value_type glm::gtx::vector_angle::angle | ( | vecType const & | x, |
vecType const & | y | ||
) |
Returns the absolute angle between x and y.
Parameters need to be normalized. From GLM_GTX_vector_angle extension
vecType::value_type glm::gtx::vector_angle::orientedAngle | ( | vecType const & | x, |
vecType const & | y | ||
) |
Returns the oriented angle between x and y Parameters need to be normalized.
From GLM_GTX_vector_angle extension.
vecType::value_type glm::gtx::vector_angle::orientedAngleFromRef | ( | vecType const & | x, |
vecType const & | y, | ||
detail::tvec3< typename vecType::value_type > const & | ref | ||
) |
Returns the orientation of a two vector base from a normal.
Parameters need to be normalized. From GLM_GTX_vector_angle extension.