Functions
GLM_GTX_matrix_interpolation: Rotation and translation matrix interpolation
GTX Extensions (Experimental)

Functions

template<typename T >
void axisAngle (detail::tmat4x4< T > const &mat, detail::tvec3< T > &axis, T &angle)
template<typename T >
detail::tmat4x4< T > axisAngleMatrix (detail::tvec3< T > const &axis, T const angle)
template<typename T >
detail::tmat4x4< T > interpolate (detail::tmat4x4< T > const &m1, detail::tmat4x4< T > const &m2, T const delta)

Detailed Description

Allows to directly interpolate two exiciting matrices.

<glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.


Function Documentation

void glm::axisAngle ( detail::tmat4x4< T > const &  mat,
detail::tvec3< T > &  axis,
T &  angle 
)

Get the axis and angle of the rotation from a matrix.

From GLM_GTX_matrix_interpolation extension.

detail::tmat4x4<T> glm::axisAngleMatrix ( detail::tvec3< T > const &  axis,
T const  angle 
)

Build a matrix from axis and angle.

From GLM_GTX_matrix_interpolation extension.

detail::tmat4x4<T> glm::interpolate ( detail::tmat4x4< T > const &  m1,
detail::tmat4x4< T > const &  m2,
T const  delta 
)

Build a interpolation of 4 * 4 matrixes.

From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.