GLM  0.9.5
GLM_GTX_rotate_normalized_axis

## Functions

template<typename T , precision P>
detail::tmat4x4< T, P > rotateNormalizedAxis (detail::tmat4x4< T, P > const &m, T const &angle, detail::tvec3< T, P > const &axis)

template<typename T , precision P>
detail::tquat< T, P > rotateNormalizedAxis (detail::tquat< T, P > const &q, T const &angle, detail::tvec3< T, P > const &axis)

## Detailed Description

Quaternions and matrices rotations around normalized axis.

<glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.

## Function Documentation

 detail::tmat4x4 glm::rotateNormalizedAxis ( detail::tmat4x4< T, P > const & m, T const & angle, detail::tvec3< T, P > const & axis )

Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

Parameters
 m Input matrix multiplied by this rotation matrix. angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. axis Rotation axis, must be normalized.
Template Parameters
 T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
See Also
GLM_GTX_rotate_normalized_axis
- rotate(T angle, T x, T y, T z)
- rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z)
- rotate(T angle, detail::tvec3<T, P> const & v)
 detail::tquat glm::rotateNormalizedAxis ( detail::tquat< T, P > const & q, T const & angle, detail::tvec3< T, P > const & axis )

Rotates a quaternion from a vector of 3 components normalized axis and an angle.

Parameters
 q Source orientation angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. axis Normalized axis of the rotation, must be normalized.
See Also
GLM_GTX_rotate_normalized_axis