0.9.6
matrix_decompose.hpp
Go to the documentation of this file.
1 
42 #pragma once
43 
44 // Dependencies
45 #include "../mat4x4.hpp"
46 #include "../vec3.hpp"
47 #include "../vec4.hpp"
48 #include "../gtc/quaternion.hpp"
49 #include "../gtc/matrix_transform.hpp"
50 
51 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
52 # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
53 #endif
54 
55 namespace glm
56 {
59 
62  template <typename T, precision P>
63  GLM_FUNC_DECL bool decompose(
64  tmat4x4<T, P> const & modelMatrix,
65  tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective);
66 
68 }//namespace glm
69 
70 #include "matrix_decompose.inl"
GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
Definition: _noise.hpp:39
GLM_FUNC_DECL tmat4x4< T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum.
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
GLM_FUNC_DECL bool decompose(tmat4x4< T, P > const &modelMatrix, tvec3< T, P > &scale, tquat< T, P > &orientation, tvec3< T, P > &translation, tvec3< T, P > &skew, tvec4< T, P > &perspective)
Decomposes a model matrix to translations, rotation and scale components.