GLM Version 0.9.0
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GLM_GTX_compatibility extension: Provide functions to increase the compatibility with Cg and HLSL languages. More...
Typedefs | |
typedef bool | bool1 |
boolean type with 1 component. (From GLM_GTX_compatibility extension) | |
typedef bool | bool1x1 |
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec2< bool > | bool2 |
boolean type with 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x2< bool > | bool2x2 |
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x3< bool > | bool2x3 |
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x4< bool > | bool2x4 |
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec3< bool > | bool3 |
boolean type with 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x2< bool > | bool3x2 |
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x3< bool > | bool3x3 |
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x4< bool > | bool3x4 |
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec4< bool > | bool4 |
boolean type with 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x2< bool > | bool4x2 |
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x3< bool > | bool4x3 |
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x4< bool > | bool4x4 |
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef double | double1 |
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) | |
typedef double | double1x1 |
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec2< double > | double2 |
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x2< double > | double2x2 |
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x3< double > | double2x3 |
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x4< double > | double2x4 |
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec3< double > | double3 |
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x2< double > | double3x2 |
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x3< double > | double3x3 |
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x4< double > | double3x4 |
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec4< double > | double4 |
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x2< double > | double4x2 |
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x3< double > | double4x3 |
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x4< double > | double4x4 |
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef float | float1 |
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) | |
typedef float | float1x1 |
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec2< float > | float2 |
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x2< float > | float2x2 |
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x3< float > | float2x3 |
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x4< float > | float2x4 |
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec3< float > | float3 |
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x2< float > | float3x2 |
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x3< float > | float3x3 |
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x4< float > | float3x4 |
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec4< float > | float4 |
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x2< float > | float4x2 |
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x3< float > | float4x3 |
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x4< float > | float4x4 |
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef gtc::half_float::half | half1 |
half-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) | |
typedef gtc::half_float::half | half1x1 |
half-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec2 < gtc::half_float::half > | half2 |
half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x2 < gtc::half_float::half > | half2x2 |
half-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x3 < gtc::half_float::half > | half2x3 |
half-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x4 < gtc::half_float::half > | half2x4 |
half-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec3 < gtc::half_float::half > | half3 |
half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x2 < gtc::half_float::half > | half3x2 |
half-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x3 < gtc::half_float::half > | half3x3 |
half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x4 < gtc::half_float::half > | half3x4 |
half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec4 < gtc::half_float::half > | half4 |
half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x2 < gtc::half_float::half > | half4x2 |
half-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x3 < gtc::half_float::half > | half4x3 |
half-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x4 < gtc::half_float::half > | half4x4 |
half-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef int | int1 |
integer vector with 1 component. (From GLM_GTX_compatibility extension) | |
typedef int | int1x1 |
integer matrix with 1 component. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec2< int > | int2 |
integer vector with 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x2< int > | int2x2 |
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x3< int > | int2x3 |
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat2x4< int > | int2x4 |
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec3< int > | int3 |
integer vector with 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x2< int > | int3x2 |
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x3< int > | int3x3 |
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat3x4< int > | int3x4 |
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tvec4< int > | int4 |
integer vector with 4 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x2< int > | int4x2 |
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x3< int > | int4x3 |
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) | |
typedef detail::tmat4x4< int > | int4x4 |
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) | |
Functions | |
template<typename T > | |
T | atan2 (T x, T y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) | |
template<typename T > | |
detail::tvec2< T > | atan2 (const detail::tvec2< T > &x, const detail::tvec2< T > &y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) | |
template<typename T > | |
detail::tvec3< T > | atan2 (const detail::tvec3< T > &x, const detail::tvec3< T > &y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) | |
template<typename T > | |
detail::tvec4< T > | atan2 (const detail::tvec4< T > &x, const detail::tvec4< T > &y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) | |
template<typename genType > | |
bool | isfinite (genType const &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) | |
template<typename valType > | |
detail::tvec2< bool > | isfinite (const detail::tvec2< valType > &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) | |
template<typename valType > | |
detail::tvec3< bool > | isfinite (const detail::tvec3< valType > &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) | |
template<typename valType > | |
detail::tvec4< bool > | isfinite (const detail::tvec4< valType > &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) | |
template<typename genType > | |
detail::tvec4< bool > | isinf (const detail::tvec4< genType > &x) |
Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension) | |
template<typename genType > | |
bool | isinf (genType const &x) |
Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension) | |
template<typename genType > | |
detail::tvec2< bool > | isinf (const detail::tvec2< genType > &x) |
Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension) | |
template<typename genType > | |
detail::tvec3< bool > | isinf (const detail::tvec3< genType > &x) |
Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension) | |
template<typename genType > | |
bool | isnan (genType const &x) |
Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension) | |
template<typename genType > | |
detail::tvec2< bool > | isnan (const detail::tvec2< genType > &x) |
Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension) | |
template<typename genType > | |
detail::tvec3< bool > | isnan (const detail::tvec3< genType > &x) |
Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension) | |
template<typename genType > | |
detail::tvec4< bool > | isnan (const detail::tvec4< genType > &x) |
Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension) | |
template<typename T > | |
detail::tvec4< T > | lerp (const detail::tvec4< T > &x, const detail::tvec4< T > &y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) | |
template<typename T > | |
detail::tvec2< T > | lerp (const detail::tvec2< T > &x, const detail::tvec2< T > &y, const detail::tvec2< T > &a) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) | |
template<typename T > | |
detail::tvec2< T > | lerp (const detail::tvec2< T > &x, const detail::tvec2< T > &y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) | |
template<typename T > | |
detail::tvec3< T > | lerp (const detail::tvec3< T > &x, const detail::tvec3< T > &y, const detail::tvec3< T > &a) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) | |
template<typename T > | |
detail::tvec3< T > | lerp (const detail::tvec3< T > &x, const detail::tvec3< T > &y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) | |
template<typename T > | |
detail::tvec4< T > | lerp (const detail::tvec4< T > &x, const detail::tvec4< T > &y, const detail::tvec4< T > &a) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) | |
template<typename T > | |
T | lerp (T x, T y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) | |
template<typename T > | |
detail::tvec2< T > | saturate (const detail::tvec2< T > &x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) | |
template<typename T > | |
detail::tvec3< T > | saturate (const detail::tvec3< T > &x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) | |
template<typename T > | |
T | saturate (T x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) | |
template<typename T > | |
detail::tvec4< T > | saturate (const detail::tvec4< T > &x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) |
GLM_GTX_compatibility extension: Provide functions to increase the compatibility with Cg and HLSL languages.