GLM Version 0.9.0
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GLM_GTX_intersect extension: Add intersection functions. More...
Functions | |
template<typename genType > | |
bool | intersectLineSphere (genType const &point0, genType const &point1, genType const ¢er, typename genType::value_type radius, genType &position, genType &normal) |
Compute the intersection of a line and a sphere. | |
template<typename genType > | |
bool | intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position) |
Compute the intersection of a line and a triangle. | |
template<typename genType > | |
bool | intersectRaySphere (genType const &orig, genType const &dir, genType const ¢er, typename genType::value_type radius, genType &position, genType &normal) |
Compute the intersection of a ray and a sphere. | |
template<typename genType > | |
bool | intersectRayTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition) |
Compute the intersection of a ray and a triangle. |
GLM_GTX_intersect extension: Add intersection functions.
bool glm::gtx::intersect::intersectLineSphere | ( | genType const & | point0, |
genType const & | point1, | ||
genType const & | center, | ||
typename genType::value_type | radius, | ||
genType & | position, | ||
genType & | normal | ||
) |
Compute the intersection of a line and a sphere.
From GLM_GTX_intersect extension
bool glm::gtx::intersect::intersectLineTriangle | ( | genType const & | orig, |
genType const & | dir, | ||
genType const & | vert0, | ||
genType const & | vert1, | ||
genType const & | vert2, | ||
genType & | position | ||
) |
Compute the intersection of a line and a triangle.
From GLM_GTX_intersect extension.
bool glm::gtx::intersect::intersectRaySphere | ( | genType const & | orig, |
genType const & | dir, | ||
genType const & | center, | ||
typename genType::value_type | radius, | ||
genType & | position, | ||
genType & | normal | ||
) |
Compute the intersection of a ray and a sphere.
From GLM_GTX_intersect extension.
bool glm::gtx::intersect::intersectRayTriangle | ( | genType const & | orig, |
genType const & | dir, | ||
genType const & | vert0, | ||
genType const & | vert1, | ||
genType const & | vert2, | ||
genType & | baryPosition | ||
) |
Compute the intersection of a ray and a triangle.
From GLM_GTX_intersect extension.